[TSW] Samhain 2013
Last week TSW released their 1.8 update, but didn’t put in the scenarios and augments yet. What they did release was the 2013 Samhain event. this year it’s being called “Spooky Stories” but in the lore/achievements tab it’s still Samhain. Everything from last year is in again with a new optional NM difficulty for the Cat God dungeon (haven’t done it yet, but soon. . . soon. . . . ). And there’s the new stuff for this year too. Essentially you go to the Savage Coast and climb up into the Treehouse in the A’kab area and read a book, which then unlocks all the new side missions. Their locations are all spoiled in this thread from the forums, if you care for spoilers.
One of the new quests is a group quest where you need to summon a “Jack of the Lantern” scarecrow with 4 other people, and it’s semi-buggy (the thing doesn’t always summon — says he’s already there, even though he’s not) and poorly implemented due to the item that you need not being replaceable if used unsuccessfully, but over all it’s a fun series of stories, even if the missions themselves are mostly “go there and kill the quest baddie that spawns.” A neat side-note to the Jack of the Lantern quest, though, is that if you use 5 different pumpkins and place them in the right order, you get a “Super Jack” to spawn. This one’s a
raid mob with 12 million hp and there’s an event channel set up for people spawning them and then getting people to meet up and kill in large groups, much like the Guardians of Gaia event that recently happened. It drops a purple treasure bag, but the loot table in it isn’t necessarily purple stuff. I’ve gotten fireworks, a couple of clothing items, 3 green signets and 1 blue signet from them. Nice enough (though the bloodstained surgical gloves are a bit gruesome), but not really a big deal either.
With this event I’ve been hit with a lot of lag that I never got during the “Blingzilla” event. I’ve noticed that when I lag that my dps on the mob drops very considerably, so back in my post from September on that event I was kinda down on my fellow players for crappy dps, but I’m now much more inclined to give them the benefit of the doubt and blame the bad dps on lag. The build I was using I was getting 1600 dps on dummies (and that’s not making use of Iron Maiden nor is the mob debuffed by Exposed since there’s no tank to do it on a dummy) but during the event if I was lagging I was only getting about 600 (on a debuffed mob with Iron Maiden active). Even when I wasn’t lagging badly, it was a struggle to break 1000 dps, so there are definitely a lot of factors I wasn’t taking into account back then.
Inspired by Seth over at Megadirge, I’ve begun hunting rare mobs. Due to the Samhain event, I’ve been focusing on Solomon Island, and I’ve managed to get all but 1 in each of the zones there. I still need the Dunwich Road Horror golem in Kingsmouth, the King A’kab in Savage Coast, and whatever the thing is in the Moon Bog in Blue Mountain. Something interesting for me is that these rare mobs tend to be in out of the way locations that I’ve never gone to before — sometimes it’s a bit of a puzzle how to get to their locations. And when I get there, almost invariably there’s a lore piece for me to pick up, so it’s been good for my other semi-goal of eventually getting all the lore.
I’ve also done a but of quarry farming with my friend to get him more AP’s so he can tweak his build for going after the Gatekeeper. He was using a pistol/shotgun build, but found that Cleanup doesn’t seem to work as a purge during phase 2 for him. Beyond that, Shootout from pistol has that bad rubberbanding bug and it’d drag him back into ground circles and kill him, so he’s looking for a different way to go. We got him up to where he can use Magnetic Wipe now, so he’s going to go with SG/Elemental when next he tries.
Happy Samhain, and as always, Happy Gaming!