[Blaugust] [ESO] Alchemy is very easy to level
My incurable alt-itis is hitting me pretty hard in ESO and I’m wanting to start on a new DK to play as a non-caster. Well, Dual-Wield / Fire Staff, and in light armor, so still magicka based, but using completely different skills than on my original DK — having the Dual-wield being my primary weapon, rather than the staff, which I’ll use when I need AE or some range. Problem is: I have 2 sorcerers in the VR levels, a templar in VR levels, and the other templar is my enchanter and I am *not* deleting that character for anything, since Enchanting as a craft is a ton of work (though the upcoming patch doubling the xp gains when working on it will help a lot), then I’ve got my NB Healer and NB Tank, and of course my main crafter is VR1 DK…. leaving me only 1 character I’d consider deleting — the alchemist. Level 8 sorcerer, level 50 alchemist. But I don’t need 3 sorcerers — 8 slots, 4 classes, that’s 2 of each, right?
So…… I swapped my crafter to using her pack horse to increase inventory space to 150, then dropped all the crafting materials the alchemist was holding into the bank for her to use. Had her grab them all to clear out the bank again, took the wayshrine to Mournhold and hey! They moved the wayshrines to be in more convenient locations! Awesome! But anyway, re-spec’d her skills (only 50 gold per point now instead of 100, so it felt a ton cheaper) to completely remove all combat skills and focus her solely on crafting. Since I’ve researched everything in Woodworking now, I even got to save myself the 3 points in the research skill in that line, so nice little bonus.
I then ran over to the alchemy station and leveled Alchemy from 6 to 50 in about 45 minutes. Yes, alchemy really is that fast to level up (as noted in the post title). I used an add-on to guide me through finding all the various combos, then turned it off and simply crafted using the “crap” materials that I had multiple stacks of. Crap materials are defined as the ones that give no real benefit that anyone cares about on a potion, so out of the 17 materials, that’s about 12 of them. There are 3 “awesome” ones, and a couple of “good” ones, but the rest are “crap.” But that’s neither here nor there, just means that I had a lot of “useless” mats to use to grind with.
And now my DK is a 50 Woodworker, 50 Blacksmith, 50 Clothier, and 50 Alchemist. Go me!
After that was done, I deleted the old level 8 sorcerer and made a new DK to level up. I re-used the name from the sorcerer since it’s a name I like, and hey, I knew it was free. . . . . The new character is a male Dunmer (I’m going dual-wield on a fire-using class, and Dunmer get bonus xp for DW and bonus damage with Fire. The race is simply made to be a DK. . . .). I decided to make him old, craggy, tattooed and bald to give a more “experienced and perhaps a bit jaded” roleplay vibe to the character. I think he looks quite awesome. Sadly, I didn’t take any screenies of him last night as I wanted to wait until I hit level 6 and actually made some gear for him, but… soon. Probably tonight, actually.