[TSW] Issue 10 First Impressions
Mobs have larger AEGIS shields in the new area so they take slightly longer to burn off before getting into the “real” hitpoint pool, but otherwise generally seem no harder.
You get your own AEGIS shield, but it doesn’t behave like the mobs’ shields — they appear to do both regular and AEGIS damage simultaneously, and if you have the right shield up then the AEGIS portion goes to your shield instead of your HP pool, but the amount done as AEGIS damage is so small you don’t even notice or care if you have the correct shield up.
I don’t see any way to quickly shift the AEGIS shield type without opening the inventory and swapping. I suppose I could put it in my pinned consumables bag and just right-click from there as needed. I’ll have to give that a try.
Mob density is a lot higher. It’s hard to move from one point to another without a lot of fighting, although I have found a few shortcuts over roofs or down in sewers here and there. Mobs seem to see you through the floor you’re walking on though, so this isn’t foolproof.
Love the feel of the trainyards in front of the Orochi Tower. Never have liked the fungal-type mobs though, so…. not my favorite place to actually go.
The Orochi Disruptor curio from the CE does a decent chunk of AEGIS damage to any mob, so it’s decent, but not a big deal either.
Barely anywhere along the main story as of yet. So many side missions……. 😉
All in all, a nice challenge, while still being engaging. looking forward to getting through the story and finding all the side missions!