[FFXIV] 3.4 New Dungeons Impressions

FFXIV’s patch 3.4 dropped today.  I woke up without my alarm as usual, and it was early enough that I had time to run through both of the new dungeons.  Here are my impressions of the boss fights.  I ignore the trash fights becuz, well… trash is trash and not really worth mentioning, though with a few exceptions you’ll see later.

Great Gubal Library (Hard)

1st Boss — Demon Tome Redux

You get up to it and it looks just like the Demon Tome in Normal mode.  Our tank laughed when he saw it, and I didn’t even bother to take a screenshot.  But as soon as you start the fight the book disappears and you see the actual demon in the tome.  He occasionally makes the floor purple, which we’ve seen before, and he occasionally calls books to the edges of the little hall you’re fighting him in that slam shut together in sequence.  You just move next to the 1st one, wait for it to go, then step in to the newly created safe spot.  I assume they’re 1-shot kills, but none of us ever got hit, so they might just be high damage.  Who knows?  It had quite a few HP so it took a while to kill, but it wasn’t hard at all.  Edit — Ran a 2nd time and it looks like my 1st impressions were all remembered correctly!

2nd Boss — Fire Elemental


GGLH – 2nd Boss

1st phase it looks like a man.  Tosses out a couple of ground things to avoid.  After the damage hit it leaves a circle and people get a colored token over their head.  They need to run to the circle that matches the color over their head to avoid the big damage hit.

2nd phase it looks like Titan-Egi, but flames not rocks.  (Edit — 2nd time it looked more like a big disembodied hand…)It puts down a ring of fire around the edges of the arena as well as a circle of fire underneath itself, then puts tethers out to everyone with a + or a – sign over your head.  If you have a + sign when the cast finishes he pulls you in to the center into the circle of fire and stuns you so you take a few hits before you can shake it off and move out.  The – sign repels you out to the outer circle and does the same.  So…. we didn’t do this, but it appears if you get the – sign you should run in to him and stop just short of the circle of flames so when you get knocked back it won’t push you all the way out to the ring.  And conversely, the + sign should go out to the ring of fire and get sucked in, but not all the way to the circle.  I may have the effect of the push and pull reversed there….. (Edit:  No idea how these work.  on the 2nd run I had a plus the 1st time and got sucked in.  Then I had a minus the 2nd time… and I got sucked in.  Maybe something to do with where the other players are positioned with their pluses and minuses?) (Edit 2 — the boss has a symbol over his head too.  If you match him you get pushed, if you don’t match you get pulled.)

He eventually goes back to man-form and it’s just a repeat of phase 1 again.  We killed him before he went back to elemental form, so I don’t know if there’s a difference if he changes again.

3rd Boss — The weird owl-thingie


GGLH — Boss 3

Prior to the 3rd boss is a slight mini-boss which is an easier version of the original GGL 2nd boss, so here’s your trash mention for this dungeon.  Wasn’t hard, was still trash, but it was at least a little interesting.

3rd boss actually wiped us as we were figuring out the mechanics.  He drops circles on the floor that you need to use to avoid or mitigate some of his big attacks, it’s just a matter of figuring out which to use for what.  There’s an “air” one that levitates you to avoid his earthquake attack.  There’s a green-ish one that if you run into it early you turn into an imp and can’t do anything, but if you wait until he turns you into an imp and then run into it, it cures you instead.  There’s also a darkness one that puts heavy on you while in it, but avoids his darkness attack completely.  There’s also a tornado attack and 1 other, but those it seems you need to just eat.  If you are in the imp circle when he fires the tornado it treats you as vulnerable and does a massive hit, so that’s bad… don’t do that 😉  He also summons the original 2nd boss book with a behemoth looking thing in it that drops proximity meteors to move away from, and eventually you have to LOS the book boss behind the meteors, else his final big meteor will do a 1-shot kill.

I’m not sure I’ve got everything figured out for the circles yet, so there might be another mechanic you can use them for.  I’ll find out as I do it more.

As it was we wiped the 1st time, but figured enough out that on the 2nd attempt… one time both the dragoon and I went down, but the healer got me up and then I rez’d the dragoon and we finished him off that time.

Overall quite an easy dungeon except for figuring out the final boss, and once we all know how the circles work for sure, he’ll be easy too.  (Edit:  Use the air circle to avoid the quake, use the imp circle to cure you of the imp state.  Use the darkness circle to avoid the tornado, and you have to eat the darkness cast.  And spread out!  If you’re too close to someone else you hit each other, even though it’s not telegraphed that it’s an AE hit around you.  Or so it seemed the 2nd time.  I could have just been seeing things.  Who knows?)



1st boss — Balloon guy


Xelphatol Boss 1

In the trash run up to the 1st guy, there’s some environmental hazards of dropping rocks to avoid, but otherwise nothing to worry about.  For the boss himself he drops a few things to avoid, then eventually flies up and summons Ixal adds and a turret.  Have the tank pick up the adds and kill the turret 1st as it fires at random people, so it helps the healer to kill it asap.  On a later phase the turret is tethered to the 4 adds and invulnerable until you kill them, so that doesn’t work.  Not too difficult, and this seemed to be the most complex boss of the dungeon to me. (Edit for 2nd run — seemed the same to me, but the healer said “I’ll do his mechanic.”  I had no idea what he meant, though on the 1st run when the boss was flying there was a wind circle underneath him.  We thought it was a “bad” to avoid (which I didn’t think to mention becuz ‘don’t stand in bad’ is 2nd nature) so we did, but on my 2nd run the healer planted himself in that circle any time the boss was flying, so… maybe it’s something to do?)

2nd Boss — Big Axe guy


Xelphatol Boss 2

The trash leading to this boss has lower floor with spikes in it like you can see in the screenie, so that prepares you for this guy.  The 4 walls in the raised “safe” area make it obvious that he’s going to do a knockback into the spikes if you don’t use them.  And yep, that’s pretty much the fight.  He tosses a marker periodically that will drop a ground circle to avoid, but you just move away from the wall until it drops, then back to the wall and… yeah, that’s the whole fight as I saw it as a ranged dps.  It was WAY easy.


Transport between sections in Xelphatol

As you are moving to the last boss there are War Balloons that bring in trash mobs.  And they keep bringing in adds until you destroy them, so they are the priority targets.  And there’s your final trash mention….  (Edit for 2nd run — we focused the balloons down asap in this section and it was wicked easy this time.)

3rd Boss — Hulking Birdman


That’s a big birdman!

As you can see in the screenshot, he’s got 4 birds flying around.  They occasionally do divebombs at each of you.  Just be sure you aren’t overlapping someone else and it’s pretty minor damage for the healer to deal with.  Boss himself occasionally tosses out “Ixali Aero” which hits everyone for moderate damage for the healer to deal with also.  And he occasionally summons a Garuda-Egi to the middle of the arena who drops some ground areas to avoid, usually while you’re being divebombed by the birds too, so avoiding her stuff can make you overlap the divebombs if you’re not careful.  We all positioned well though, so it wasn’t an issue.  His last mechanic is the big glowie arrows at 1 person that mean you need to stack on that person to split the damage, but we’ve seen that before.  He had a ton of HP so took a while to kill, but other than the heal checks with the AE damage it was a very easy fight.

Overall I’d have to say in Xelphatol that the 1st boss was actually the hardest, and in the 3rd section’s trash we didn’t kill the war balloons right off so we nearly got overwhelmed with all the adds they brought in  — to the point where the tank said “that was NOT fun” after we finished that section, and that was really all of the “difficulty” involved there.

But yeah, if you’re in Lore gear the new dungeons really aren’t hard at all.  We all went in completely blind, and only the 3rd boss in Great Gubal Library (Hard) had any kind of mechanic to really figure out.  The rest was just your typical “don’t stand in bad.”  Enjoyable enough, but I can also see getting bored of doing these as the Expert Roulette in a hurry as a result.

Gear dropped is green i225, so your Lore gear is already better.  The biggest reason to run these will be for the new Tomes of Scripture for the new higher quality gear and to get your weekly Tales sticker.

Happy gaming out there!

Posted on September 27, 2016, in Final Fantasy XIV, MMO and tagged . Bookmark the permalink. Leave a comment.

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