[Warframe] Wisp Build Experiments
In my last post I mentioned how Wisp’s buffs seem to make some of the mods that are “always used” not necessarily be needed. I started playing around with some builds in Helene and Hydron while I was working on ranking up my shiny new Imperator Vandal that a friend gave me the receiver piece I’d been looking for. Thanks Arandhel!
Before I show y’all what I came up with, though — remember how I said that the #4 ability was blinding? Here’s an example of what I mean when I say that —
And from a different angle —
And FWIW, this is what it looks like to yourself when you fire it. I’m using black energy here —
I also got a shot of the “fuzzy” effect when Wisp is invisible too. Yes, I had to try out my Imperator Vandal in an actual archwing mission. It works *so* much better than the regular Imperator, though I still prefer my Fluctus in archwing —
And now that all that visual stuff is out of the way — on to what I found with my build experimentation.
I decided to try a maximum strength build to see what that would do for me. Mods here:
Here’s how the buffs look in this configuration:
Even without an energy mod, you’ve still got 300 energy and since (in general, though there obviously are exceptions) the best damage ability is called “gun” or “zaw” (I know, I know. . . Octavia, Equinox, and Gara would all like to have a word with me) you really won’t be using your #4 anyway, and since that’s the only “big drain” (over 10 per second which still means it would last almost 30 seconds if you really wanted to use it for a full energy pool drain) energy’s really not a problem even with the loss of efficiency. But look at what you gain! Holy Schnikes!
I modified the original build I came up with just a touch and now call it my “balanced” build —
And the buff stats:
And finally, I went with a long duration build, as in missions where you move around a lot instead of being tied to a defense spot the longer time a group member can go without needing to find a reservoir to refresh buffs could be useful (since you can refresh at any time, I don’t think it matters to you, but this is a co-op game, after all) —
So anyway…. I’m finding I prefer the “max strength” build anymore, at least on the defense missions, but as always YMMV . Happy gaming out there!