Category Archives: Final Fantasy XIV
In which we study my own screwups… as well as one other. And tbh, these are all minor, but hey… still funny to my mind, so they’re being recorded 😉
So there I was, playing as Paladin and queueing up for an Expert Roulette. The queue pops instantly as (almost) always (which is kinda why I leveled the tank jobs up…), we load in to Kugane Castle, the healer casts Protect, and off we go! I had my 48K HP and they all had 30-33K, so the gear’s good, so I do a nice double pull. We take it out no problem.
To the next group! And a double pull there too. Except, that was odd, the big robot samurai peeled to one of the dps. Ah well, Provoke, Shield Lob, and I got it back. Group of mobs all dies. Woot!
So I go running off to the door to the boss room. Hey! Why’s it still closed? *turns around* Oh right… those other 6 ninjas that spawn after killing that last group…… I ran back, picked them all up, healer got everyone healed up…. whew! I apologized for my brain fart. Healer said “No problem.”
So then in we go to the boss. We’re working him down, no biggie, but then I glanced at the aggro bars and… why’s the Samurai up at about 60%? He shouldn’t be anywhere near that high…… oh… I forgot to turn on Shield Oath when we zoned in. Yup. I was *that* tank. I wasn’t just tanking in dps stance; I was tanking in NO stance. Oopsie!
Today’s Roulette was Ala Mhigo. I remembered Shield Oath this time. Everything was going swimmingly until the final boss. Just before he does his tank-buster (which is a 4-hit cleave) he yells out “KILL!!!!!” so the tank knows to pop a cooldown, and if you have a Scholar or a Noct Astrologian they can toss a quick shield on you too. Healer was a white mage, so no extra shield help, but no real need for it either.
Except for some reason in that moment the healer and the ninja both decided to come stand next to me in front of the mob. I didn’t turn it — I’d been doing the “good tank” thing of holding it steady so the dps can use their positional — but.. yeah, the both ran up next to me. And the both got cleaved. And died. And well…. healer down that early in the fight, it was a wipe.
Nobody got mad, we just released and ran back and probably had the best kill on that boss I’ve ever seen after that, so it was still a successful run. I just thought it was really odd that the whole Dungeon Running 101 Lesson 1 bullet point which is “Never Be in Front of a Boss Becuz they Usually Cleave” would not only be ignored, but ignored on a tankbuster….. weird.
Happy Gaming out there!
Yesterday I was looking at a friend’s lodestone page, and my character was in the sidebar and showing I’d still only gotten 360 Tomes of Creation this week. I could swear I’d capped it on Saturday, but… I guess I was so focused on leveling Samurai that I just plain forgot. So last night I ran Expert Roulette to finish my cap for the week, got Ala Mhigo, and the Magitek Predator key dropped. I’ve seen it twice before, but rolled really crappy each time. This time I rolled an 89 — good, but still beatable. But nope, I won it! Yay!
And then I worked on my Machinist to get it to 64 so I’d finally get the new animations for the “heated” shots. I like those. Plus they’re a nice potency boost so I don’t feel like I’m always hitting with a wet noodle anymore. Dragoon hitting 64 last week and getting the ability to add the 5th hit to the combo felt like a similar damage increase. So yeah, I’m having a good time all around.
Happy Gaming out there!
I got Samurai from 63-70, Monk from 63-65, and Dragoon to 64. As a result, I got 3 “left sides” cleared out of my bags, and the level 63 “right side” as well. On the other hand, I more or less picked up the entire level 69 set while doing the runs there. I actually only had 4 pieces of the “Valarian Brawler” set when I hit 69. But a couple of runs of Castrum Abania ended up dropping a ton of that set for me, so I had the full set by the time I hit 70, where I found I had the complete “Arhat … of Striking” set except for the gloves, and they’re kinda moot now since I’ve bought the i310 Ala Mhigan piece for that slot, and will be able to use that for Monk also, so I doubt I’ll ever actually get that last piece for that set. Though I may run the Ala Mhigo dungeon on the SAM job just to get it for a screenie at some point. We’ll see, I guess.
Here’s a gallery of the armor look for each level. I took the SAM rewards from all the MSQ’s, so I had full sets of all the even-level HQ gear also. And that’s why I’m focusing SAM/MNK as the next jobs to level – it gets me the most bag-clearing…
Happy Gaming out there
As I’ve said before…. for some variety and also so that I can clean out some of this dungeon gear that’s clogging up my bags and retainers, I worked on getting Bard, Machinist, and Ninja to level 61 the weekend. BRD/MCH share gear, and the Ninja shares the right-side jewelry, so that’s why I worked on them together. I also worked on Dragoon, Samurai, and Monk together earlier in the week and got them all to level 63 so they’re all in their Shisui gear now.
Oddly enough, though, I’m not actually using the Ghost Barque sets from the Sirensong Sea dungeon, as it’s all green-quality i260 gear, but I’ve already got blue-quality i260 gear from the end of Heavensward which the game says is better … and in looking it it, sure the main stats are the same, but the secondary stats are indeed slightly better. In the case of the Ninja, I’ve actually gone ahead and upgraded the entire left side armor to the i270 stuff, which means that it is actually slightly better stat-wise than the Shisui gear, so I won’t really need to upgrade the ninja stuff until the level 65 Nomad’s set.
As a result, I took a picture of Bard in the Ghost Barque set just so I could post it here, but then I sold it all off and didn’t bother to take a picture of the Machinist in it upon hitting 61, becuz… it’s the same set, so why repeat it? I kept the Ninja set around long enough to at least take the screenshot of it, but then went back to my actual setup (which rocks, btw — I ran Sirensong Sea with it this morning and the boss fights were significantly shorter than I’ve ever experienced before). Back to the bard though — I like the changes to the songs and how you can rotate between the 3 to always have a song running to give that small critical hit buff to your group, and then the songs each have their different effects on you, so you can do different things depending on which song you’re singing. My biggest thing is remembering to make sure a song’s actually up all the time…. I’ll get better.
Machinist feels pretty much the same to me as it always did, just now has that heat gauge mechanic that you can’t control until level 62, so having my gun overheat periodically and turn off Gauss Barrel is a little annoying, but I’m sure it will get better after I get the heat management skills. As it is, each hit feels like it’s a big hit, so that’s kinda nice. I even got Dusk Vigil as a leveling pug with another machinist and between the 2 of us we made the trash melt quickly, and the bosses went down fast too, so it was pretty nice.
And I even broke down and started to work on gathering. Well… fishing. I wanted to unlock spear fishing and see what that was like. The answer is… eh. Right-click the node, wait for the visual indicator, then hit the button to try to spear a fish. No biggie. But anyway, levequests work nicely for fast leveling — there’s one you can turn in 3x per allowance and it’s worth about 152K xp each time. The fish aren’t even hard to catch for it, but you can burn through a stack in a hurry with the repeated turn-ins.
A change that I found interesting is that instead of the game now telling you that you’ve depleted the area you’re in if you stay too long, it now simply makes you start failing every cast, so after failing 3-4 in a row you know it’s time to move on. I prefer not to lose my bait like that, but… it’s not like it’s expensive, so it’s not a big deal really. So yeah… I’m pushing 62 on Fisher now also. Just a tad shy, but I should get there in short order the next time I decide to work on it a little more.
Happy gaming out there!
Partially for some variety, and partially to try to clear up some bag space, I’ve started working on Monk and Dragoon a bit, since Monk shares gear with SAM and DRG shares the right-side gear also. Last night it was the Dragoon’s turn, and in an effort to get from 60-61 in a single night instead of taking 2 nights doing just the hunt logs and beast tribes, I queued up for the leveling roulette.
When it popped it was Brayflox’s Longstop, so we were all sync’d down to level 34. The healer’s gear was mid-60’s, I was sync’d from 60 (obviously), and the bard was actually on-level and had a sprout. The tank was sync’d down also, but had a sprout and gear from the upper 30’s, so it looked like it’d be a nice easy run, even with 2 newbies.
The second the barrier dropped the tank took off for the 1st pull, without waiting for the healer to cast Protect. No biggie, not like Protect is a big thing and the healer can apply it during the fight. But the tank ran into the 1st group of 3 mobs and … hit Fast Blade. And stood there a while. Then he hit Savage Blade. And stood there a while. And then he finally hit Rage of Halone. So hey, he at least used his aggro combo! Too bad it took him 20 seconds to use what should have taken him 5. But he never hit Flash, so as soon as the healer cast a heal, 2 mobs peeled for him. The bard grabbed one, I grabbed the other, so the healer didn’t have to heal himself, but now had 3 of us taking damage and he couldn’t keep that many balls in the air, so the tank went down, his mob made a beeline to the healer, and then, well…. wipe, though I managed to kill my mob before we all went down.
So we all released and were right back at the front. Healer managed to get Protect up before the tank ran ahead. Since with Stormblood the Paladin now gets Shield Oath at level 30 instead of 40, I asked the tank in chat to engage it, advising him it would help him hold aggro better. And I also suggested using Flash at least 2x as he was entering the group of mobs so they wouldn’t peel to the healer. I was completely ignored — he didn’t say anything in chat, nor did he follow any of my suggestions. The healer declined to heal him since he wasn’t actually you know… tanking… so he went down. Then the bard decided to hit a mob. The healer kept him up and we were able to kill the 2 mobs remaining in that group without dying.
The tank released and ran back, then immediately into the next group of 3 mobs, in spite of the healer saying “I’m not moving until you talk to us and/or put up Shield Oath and start using Flash.” The tank didn’t do any of it, so he went down quickly. And now 5 minutes had passed, so we vote-kicked him. Fortunately, a new tank joined within a few seconds who was sync’d down from 70, and we then proceeded to complete the dungeon without further incident. and I got about 1.3 million xp from the roulette bonus and the actual completetion. Not quite the 1.7 I get from Sirensong Sea, but…. I made it to 61, so I can do that dungeon tonight instead of using leveling roulette 😉
Happy gaming out there!