Category Archives: RPG
I did the Easter event back when it came out. The way my Roegadame sits on it though… all of her outfits seem to have skirts of some kind, and the way she sits on the egg makes them “fly up” and look silly. The only outfit that wasn’t too awful was my gathering gear, but even it had some of the skirt thing going on —
Frankly, I’ve not played much since then, mostly just an occasional login to say hi to the FC, but that’s about it. Just waiting for Stormblood to come out…..
But I did buy a 60-day time card on Amazon in order to qualify for the promo, so here as some screenies of that:
As to what I’ve been filling my time with….. still mostly Civ6 and Pillars of Eternity. On this playthrough I’ve done the White March 1 and 2, plus I think I’m nearing the end of Act 3. The group of 6 is all capped at level 16, so…. shouldn’t be much longer to finish, and then perhaps try again on a harder difficulty with a different group makeup.
I’ve also recently bought Stellaris, since it went on sale on Steam this past week, including the new “everything” bundle in the sale. Haven’t gotten very far yet, but it seems fun so far.
I even reinstalled Morrowind — amazingly still had my disks from when I bought it back in 2002. and of course I’ve done a bunch of graphics mods to make it not look so 2002-y anymore. But after I got it modded, I haven’t really played it much yet. But soon…. soon…… I played it almost exclusively for about 2 years after it came out, so I’m sure a lot of it will come flooding back to me once I get past Balmora. Until then, I’ve got no problem taking my time getting back into that world.
And of course, watching tv with the wife, reading books, and my wife and I even saw Guardians of the Galaxy 2 last weekend, so….. always plenty of stuff going on, even when I’m not playing a specific MMO each day.
Happy gaming out there!
I was really tired last night so went to bed early, hoping I’d actually get to sleep until my normal get-up time. Nope. Awake at 4:30, darnitall! But that meant I had 3 hours to kill. Could have done some FFXIV, of course, but I decided instead that it was time to do The Park. I’m not really one to go for Horror genre of anything, so my liking of TSW was a surprise to me. The reviews I’ve read of The Park made it sound interesting yet offputting at the same time. But then again, on the few occasions I’ve seen horror movies I tend to find them funny and the “jump scares” to be telegraphed and pathetic, so…. what the heck? Fired it on up and in I went.
And it was very good. I can see why people are calling it a “walking simulator” or maybe even gracing it with “interactive story” becuz, well… yeah, that about sums it up. But what a story! And experiencing it when locked into a 1st person view… well, I actually got caught up in it, so the jump scares actually worked. And with the sound effects of unseen things walking near you, the music, the ambiance….. it worked. And then toward the end when you go through a series of rooms, then descend a staircase only to find yourself again in those same rooms, except now they’re a little different…. and then do that again and they’re a little more different…… and again……. and again…… it was a literal descent into madness, and it worked so very well. Joel Bylos, you Magnificent Bastard!
I took quite a few screenshots, and while I think they’re more-or-less spoiler-free…. they could still be spoilers, so I’m not posting them here, but if you care to click through to the imgur album I created with them, then it’s right here. But again… just becuz I don’t think they’re spoilery doesn’t necessarily mean that they’re not, so…. you have been warned!
My Blaugust post-mortem:
What I’ve learned: I *can* write every day, but I don’t want to. I like the idea of sharing my gaming experiences with the world, but if I’m blogging at home I’d rather be playing than writing about playing. If I’m at work there’s usually something else that I should be doing, even during lulls, so it again feels like I’d rather be doing something else. So my old once-a-week schedule is just fine for my blogging wants.
I’ve also learned that Blaugustinians use feed readers. As noted in last Friday’s post, my page views and visitors have been flat for August compared with July, but the number of comments has about tripled, from 18 to 64. Of course, 5 posts prompted 18 comments in July, where 30 posts (since today hasn’t hit yet 😛 ) prompted 64, so the comments per port has dropped. Since my style is more or less to simply report on my play experiences, I never expect a lot of comments though. I say “I did this.” What is there to comment about that other than something like “Cool” or “Glad you had fun?” And who visits a site to say something like that instead of marking it read in the feed reader and moving on?
So anyway, I’ll be returning to my 1-2 posts per week schedule. That works for me, where doing it daily doesn’t.
I fired up Shadowrun Returns: Hong Kong for a few hours this weekend. Since I know it uses the combat AI developed in the Dragonfall Director’s Cut and I therefore will need a melee person to go flush the bad guys out of cover, and between reading a little about other people’s experiences and a friend telling me about it also so I know that my crew of NPC’s includes a ranged guy, a shaman, a decker, and a rigger, I decided that I would be that melee guy, so I went with a Troll and put all my karma points on creation into body, cyberware, strength, and close quarters combat. So far it’s worked out fairly well, though I’m going to need to get some quickness and dodge trained up soon.
It’s really the same game as the 2 prior SR titles, just a new story. And of course it’s pretty over the top. You get a message from your foster father who you haven’t seen in 8 years asking you to go to Hong Kong and the second you get there you find yourself the subject of a terrorist manhunt and the police attack you. And it goes downhill from there. In all honesty, I got bored pretty quickly, so this will probably be a game I do in short spurts here and there.
In FFXIV, I capped out on Esoterics again, plus I did the level 35 job quests for the Monk and the Ninja. Both were quite easy, so no big deal there at all. I actually spent most of the weekend working on my daughter’s character. Since she likes to play dress-up and liked the various swimsuits I’d gotten on my character in the Moonfire Faire, I took her there and ran the Out to Sea leve quest over and over while doing the event FATEs as they popped up. I got her White Mage to 34 to unlock Stoneskin and I got her Scholar to 35 since that’s her “main job” due to her love of the fairy. I intended to only get to 34 to unlock Eye for an Eye, but I didn’t have enough tokens to get all the swimwear yet for her, so I just kept on going. I also started in on Thaumaturge as well since I want to get it to 26 for Swiftcast. I only got it to level 9, but I didn’t really work on it either, pretty much just did the low-level hunt logs, a FATE or 2 as I ran across them and the level 1 and level 5 job quests for it. I plan to use the remaining week of its run to finish getting her all the clothing from it. I already set up various gear sets of the swimsuits that she can just click through, so it should be nice and easy for her to play with her look as she runs around in “my world” as she calls the housing zones.
And silly me I fired up Civilization 5 last night at about 9:30. And I was in a good stopping spot at about 11:30, but wanted to do just 1 more turn…… and I went to bed at about 1:30. Still compelling game play. I think I’ll go grab some caffeine now. Happy gaming out there!
Well, only did 3 games, but that’s 2 more than normal . . .
For Pillars of Eternity, I wandered about a bit with my monk’s group, but it was really just dinking around looking for named bandits to capture,and it got old kinda quick, so I think I need to start pushing the story forward again, else I may get bored. Which seems odd, since the game’s enough of a challenge to be intensely satisfying after every well-fought battle.
For TSW, a small part of my not wanting to log in much lately (a very distant 3rd to “skill wheel’s full” and “gear’s good enough for me so don’t care to do NM grind for better gear”) is that lately it’s been fairly laggy for me. But I’d read somewhere that using DX9 instead of DX11 can fix a lot of that, so I logged in to swap from DX11 to DX9 and…… instant 20 fps jump, and London is completely lag-free again. So I turned my settings up a bit from how low I had them before trying to alleviate some of that lagginess and went to Tokyo. And it was very jumpy there. If i stopped and let the area I was in load, then I was fine, but even trying a simple run across the zone from the Agartha Portal to the Pachinko Parlor there was a lot of stuttering that I’ve never had before, so…. looks like I need to turn some settings back down.
So far as I can tell, my ae-focused solo build has lost no efficacy in spite of the reduction in AE damage with the recent skill changes. I assume it’s due to the fact that so much of its damage comes from procs from the passives, which appear to if anything to have had their damage increased a bit. Slow The Advance has a lovely new graphical effect and a lingering dot that it didn’t used to have, so it’s a lot more fun to fire off at a swarm of mobs too. Much cooler looking. so, once I get the lag in Tokyo figured out, I’ll probably jump back in and finish up the issue 10 story and see how I feel about things after that.
For FFXIV, I did the seasonal event quest and it was every bit as fluffy as one would expect an Easter event to be. I also worked through the story to the completion of what was added in the 2.55 patch this past week, as well as doing the Letter Carrier missions. I did the LC missions as WHM to give myself something a little different, but I did the story missions as BLM. One fight was kinda challenging, but since I have sleep and could simply sleep the hard-hitting mob and heal myself back to full in the 30 seconds it bought me, it didn’t end up being a big deal. The new Trial was pretty fun. I watched a video in advance that explained the basic mechanics, but it wasn’t a “here’s the whole fight” thing either, so it wasn’t a complete spoiler. And watching a video and doing it in-game are 2 completely different things…… We failed pretty badly the 1st time, but that gave all of the newbies to the Trial a chance to see how it all worked, and we did it on the 2nd try in good order.
Thing about the story though — mild spoilers here, so you’re warned — is that according to the story I’m now persona non grata in Ul’dah, but there’s nothing in the game itself that reflects this — I can still walk freely in the city, use all the services, use the Immortal Flames area, etc. so that’s a bit of an immersion breaker — everything that happens in Ul’dah is pretty dramatic, as well as the escape from the guards, and yet after the story’s told the game itself completely ignores it. Such is life. But, I’m also very looking forward to the new areas in the expansion now as a result of how the story is set up
I ran a couple of dungeons with FC mates to help them in their moving through the story, and I even remembered to hit up the Gold Saucer and check on the Jumbo Cactpot lottery. It’d been a while since I’ve been in there, and one of these days I’ll let myself get lost in Triple Triad, but for now, the MGS is a nice side diversion, but I’m still more focused on being out in the world. For a couple of FATEs in Coerthas and one of the FC dungeon runs I played with my Bard and found myself wanting to work on it some more again, so….. I’m going to try to at least do a low-level roulette per night this week as a bard and see what that does for me level-wise. I seem to get about 1/2 a level on a roulette bonus run each day, plus several challenge log entries also give bonuses for doing 3 and 5 dungeons, plus handing out commendations and those 3 entries seem to be good for another level as well, so in theory just 1 dungeon a night could get me 4-5 levels per week without hardly trying so….. we’ll see.
Happy gaming out there! And more screenies follow and might be a bit spoilerific for the next part of the story, so… don’t scroll down if you don’t want spoilers….
I’ve played a bit more of Pillars of Eternity this week, but nothing like the marathon stint I did this past weekend. With my level 8 group I’ve completed my stronghold and have checked out some of the bounties from the Warden’s cottage upgrade. The fights weren’t bad, and were worth a ton of experience and I got some nice loot off the bounty that was a human (and his pals) rather than a monster. Since I completed my dungeon improvement, I’ve also stumbled across named bandits (and their pals) to take out but to capture instead of kill. Not that it does anything other than put them in your dungeon. You can talk to them but they don’t have anything to say. No idea what would happen if I let one go. And I found that Kana the Chanter and his high Intellect score does completely amazing things with the Ring of Jolting Touch that I gave him since I’ve been using him as an offtank to my monk, and it’s a touch-range spell that I don’t have the wizard using since I’m keeping him in the back. But with that ring, Kana does damage to multiple mobs and often 1-shots his initial target, with massive damage being done to other enemies around him since Jolting Touch jumps to nearby enemies too, though with reduced damage to the later mobs in the jump cycle. It’s still a LOT of damage. Almost makes me think I might want to have the wizard run up to cast it too…..
But anyway….. I’m knocking on the door of level 9 and still have a couple more bounties I can fill. Plus I really need to head back in to the dungeon under my stronghold too. I was able to clear a little of it at level 4 when I 1st got the stronghold, but then as I pressed further in I got to mobs that were way above my level, and lots of them, so I went back out and kinda forgot about the place.
Now that I’ve figured out more about how the game works and what companions I will be finding (plus when and where) I’ve tried starting out new characters also. And I tried my hand at “hiring adventurers” to fill slots in the party as well, and found that they’re not like the companions, nor temporary mercenaries — they’re actually you creating a brand new character, so you can round out/balance out your party any way you like with full control over the entire creation process. When you “hire an adventurer” the level of adventurer you can hire appears to be limited to a level below your own, so you’ll probably want to do it early when that only puts them 1,000 xp behind. And then there’s the downside that the bigger your party is, the more ways the xp gets split, so it slows down your leveling as well. IMO, a party of 6 level 3’s is more powerful than a party of 4 level 4’s, though, so I’m not really seeing that as a downside, especially since there seems to be plenty of xp to go around.
Anyway, I’ve also found that you can pick up 2 companions in the starter city, not just the Wizard who’s outside the inn. I’d talked to the Fighter with my monk, but he just said something and then End Dialogue was the only option, so I didn’t try talking to him again later. Oops! Now I know that after you rest the 1st time and then talk to the dead animancer in the hanging tree you can talk to him again and he’ll join you. Having an actual tank in my monk’s party would have probably made the game a bit easier. That said… 1st run-through I was playing on Easy level anyway, so it didn’t seem to gimp me, as I feel like I’m doing well with the monk’s group, even with only adding companions as I found them instead of hiring adventurers. I have learned from reading up a bit more on the game that in the big city that circumstances have now locked me out of, I could have picked up a Paladin as a 2nd tank also. Which probably would have been kinda nice, but again… I’m doing fine without.
From a comment on my previous post and also additional reading about the game (can’t play at work, but I can read about it 😉 ) I’ve found that the recovery speed penalty that armor applies to your ability cooldowns, not to endurance recovery after combat, so you want your dps characters to be in lighter armor so that they can fire off more dps skills faster. Assuming you have a well-balanced party with a tank or 2 that holds the mob’s “engagement” then your dps characters actually should be just fine with light or no armor, rather than putting everyone in the heaviest armor you can find. Though in my monk’s group lacking a real tank (monk can take tank skills, but is really more of a dps/tank hybrid) the “everyone go heavy” is still working out ok for me too, so…. take that for what you will.
I’m digging the Rogue class. I don’t normally like melee dps a whole lot, but with a fighter to hold aggro the sneak attacks the rogue does are a ton of damage, so mobs are simply melting away before the onslaught of my daggers. I’m even considering letting the monk party languish while I work on a new group with the rogue instead. Having a fighter, wizard, priest, and rogue by level 3 in the same group makes for a lovely balanced party (plus I could hire 2 adventurers to make it 6 if I wanted) that I don’t have with the monk’s group, so there’s less frustration in the early game this time around. Time will tell, I suppose.