PoE2 released this week. Yay!
I bought and installed it last night, but haven’t done much more than dip a toe in. I loaded it up and went through the initial scene where it recaps the 1st game and leads in to character creation without trying to remember anything I’d done in the 1st game, so it was a simple start. Character creation and stats appeared to be identical to the 1st game, though with some UI changes so now one can see the skill trees instead of having to look up what skills lead to where and at what levels. The actual character model has been improved also, so that’s nice, if a bit unnecessary since it’s an isometric view so it’s not like you ever really can get in to see your face in the course of typical play. And there are now weapon proficiencies you can pick that give an optional bonus/tradeoff when you use certain weapons. Like a wand proficiency that adds a CC effect to wand attack, but makes the attack do less damage, or the sword attack that does additional penetration at the cost of accuracy. Stuff like that. But yeah, it appears that it’s close enough to PoE1 that the old build guides and videos for that game are still valid for this one too.
Anyway, I finished the tutorial map and cave, then found that on the world map instead of just clicking on the next icon over and being told “ok, that passed 12 hours of time” you actually click and move around in there until you get to the next area. I assume there’s a chance of random encounters by doing this, but I didn’t see any.
This time your companion in the tutorial area doesn’t get killed, so you have your 1st party member right from the get-go. The 2nd one is found in the 1st town almost immediately. 1st is Eder, the fighter from the 1st game, though you can choose to make him a rogue or a fighter/rogue dual-class if you want. The 2nd one was named Xoti, IIRC, and is a priest. I was winding down then, so I just kinda clicked through her stuff, so I don’t recall her multi-class option, just that she had one.
And that was last night. This morning I did as I typically do and woke up well before my alarm went off, so I had about 45 minutes to kill. Since I’d gotten my feet wet last night, this time I chose to import my PoE1 saved game instead.
It really didn’t mean anything, just that in the dialog just before character creation that I had a couple of different dialog options, however, I was still back at level 1 and could make myself any race/background and class I wanted. I was somewhat annoyed that while I could skip past the opening dialog stuff, I still had to walk the long ribbon of light to get to the initial scene before character creation, then do the slow walk out of character creation to the actual start point and couldn’t hit F for fast mode or anything during that.
I see why they did it as a reminder for if you haven’t played the 1st game in a while (which I haven’t), but while it was kinda cool the 1st time, on the 2nd time really just wanted to make a character and start, not have to go through the 5-10 minutes of pre-start stuff. As an aside, even before character creation you have an option to simply say “Eh, no thanks” and the game then ends and the credits roll, so it can be “beat” in less than 10 minutes…
Anyway, I recall that in my prior game I was a Pale Elf wizard and loved it, so I went with that again. I think I even vaguely remember the min/max stats to use — max Might, Intellect, and Perception. Keep Dex and Con close to average, and dump Resolve. I hope that was right….
I didn’t have enough time to finish the tutorial cave this morning, though, so I’ll finish that tonight and then grab the priest again, then start exploring for real. So far so good!
Happy gaming out there!
I got enough Mastery XP to be able to take the test a week or so ago. I looked up the test so I knew what I was getting into, then I did a practice run using Rhino, and I beat it… not handily, but it wasn’t bad either. So I went in for real, and had a total brain fart and failed badly. So badly, I that I think it shook my confidence and so I didn’t bother trying it again for a while. When I did go back, I used Banshee instead, in my “caster” mode, as I’d read somewhere that a frame with good AoE makes the test a lot easier. And it did. I did a practice again, making sure to simply beeline for the time-extending orbs, killing mobs as the opportunity presented itself on the run, and hitting 4 occasionally for the big AE that seems like it would add another 5 or so mobs to the total killed. End result of that practice was I beat it and had about 25 seconds on the clock still. So I went in and did it again “for real” and had pretty much the exact same result. So yay! MR 21 achieved!
There was a new update this past week and it introduced a new frame called Khora. she’s supposed to be a hunter of some kind and her gimmick is that she’s got a long-duration kavat summon in addition to her sentinel or other companion. If it dies, she can just re-summon it without needing to worry about reviving it. Her abilities are:
- 1 — a relatively low-damage whip
- 2 – a spreading CC. Cast it on 1 mob and others that get close have it spread to them also. Hitting mobs with this CC on them with the #1 ability explodes it for much higher damage.
- 3 – the kavat summon
- 4 – this one drops a big ball of chains that ragdolls any enemies caught in it for a quite decent duration. The description says it will grab enemies that get too close also, but in using it, I didn’t notice more getting pulled in. That said, I was in Helene on Saturn, mostly, so mobs tend to die very fast there anyway, so it could just be that we killed them before they could wander close enough.
Apparently the initial plan was for her #4 to be an “Exalted Whip” a la Excalibur’s Exalted Blade or even Ivara’s Artemis Bow, but they couldn’t get the tuning right on it or something, so the chain dome was subbed in instead. Maybe temporarily? I dunno. Anyway, my verdict on her is “she seems fine, but doesn’t really seem to stand out either.”
Edit: Apparently changes are incoming tomorrow, as highlighted by Tactical Potato. Changes he mentioned are:
- Cast times reduced
- Her #2 is now an AoE rather than single target, and is spread by hitting it with #1, instead of creeping to other mobs that come close.
- #3 will now simply be a permanent pet, acting like a standard kavat. If it dies without being revived, then you can *not* re-summon it. (TP wasn’t happy about this, and I agree with him — you should be able to cast 3 to re-summon, IMO)
- #4 will now drop killed enemies so that it can grab new ones. Also, if you use #1 on enemies caught in the dome, it will do full damage to the one you hit, and all other enemies caught will take half damage, so it could be a decent AoE damage skill.
- #4 is here to stay — the exalted whip will NOT be happening
I also finally ground out enough excavation missions to get the 9,000 cryotic that I needed to build the last piece of Vauban Prime, so I’ve got that frame now. In a bit of irony, the easiest frame to use to grind out the cryotic was Vauban. The Repelling Bastille augment on his #3 ability makes it such that the infested mobs of Hieracon on Pluto just can’t really attack the excavators. There are a couple of infested with ranged attacks, but they’re not common and they don’t do much damage anyway. Plus they carry the energy pods needed for the excavators, so they’re high priority to be killed anyway. But yeah, since I now had both Vauban and Vauban Prime, that means I wouldn’t be using the normal Vauban anymore, so I sold off the normal Vauban to free up the frame slot, then pulled Vauban Prime out of the foundry to fill it. I’ve already ranked him and forma’d him to a good build and then I used him to grind out *another* 9,000 cryotic for my final Trinity Prime piece. That’s cooking now, so I’ll be able to start the Trinity Prime frame tonight, and she’ll be available on Friday.
In other bits and bobs, another co-worker has started playing along with his son, so we’ve been working on ranking up his Excalibur a bit. I’ve taxied him to Helene on Saturn to boost him faster, but we’ve also been working him through the early planets. We’ve got him to Mercury so far, and he’s already MR3 since I had him buy the MK1 weapons to rank up for the MR XP. We also farmed the Jackal enough that he got all the Rhino pieces, and I taxied him around to get the Control Modules and Plastids he needed to be able to start that frame cooking. And since my tax return recently came in and I got the 50% plat discount as my daily login reward, I splurged on the biggest plat package, and I used some of that to gift him a frame of his choosing.
He went with Nekros, and he’s been enjoying the hell out of that — to the point where I pulled my Nekros Prime out of storage and realized that it is indeed amazingly fun, especially with the Despoil augment on the Desecrate ability and the Shield of Shadows augment on his #4. Plus Equilibrium which then gives basically unlimited health and energy. Double loot drops from Desecrate, and the Shadows give 90% damage reduction besides. What’s not to like?
To top that off, I got myself a Telos Boltor from my Steel Meridian syndicate and forma’d it up enough to use the Riven mod that I got for Boltor in a nice hybrid viral/slash configuration. Between the damage and status boost on the riven and the high crit chance it’s got, paired up with Hunter Munitions giving slash procs on my critical hits, it does surprising amounts of damage. It tears up juggernauts during infested invasions, did really nicely vs the Phorids, and can kill the Nox mobs in Helene and Hydron in only 3 headshots. Not bad for a weapon that doesn’t even do slash damage, yet is constantly proc’ing slash status, no?
I finished the Pluto map last night also. I’d been doing missions to get the Ambulas Nav Coordinates, but then last night there was an invasion that used that tile, and doing an invasion treats a tile as completed, so I finished Pluto without even needing to fight Ambulas. How silly is that? I still plan to get enough coordinates to actually do the fight though — gotta experience everything, right? I’m also down to only 2 spots left on Sedna — the final arena, plus the final boss. Still have quite a bit of on Eris, but I have chipped away at it a little. Map completion is getting closer…
And I also only need 16 more Cetus wisps in order to finish the Lohrin brace for my “213” amp that I want to build. I seem to be getting 3 per run lately, though I tend to take about 10-11 minutes per run, unlike the 2-4 minutes that the “efficient farmers” show on their videos. Of course I also grab the other resources as I see them, stop to mine if I see a node, and so on. I’m not laser-focused on just getting the wisps. Gotta do it all!
And this is getting to be really long, so… happy gaming out there!
Last Thursday the Plague Star event began again and runs for 10 days, so up through this coming weekend. It’s a single mission that you can run repeatedly in order to get faction standing with “Operational Supply” which enables you to get the Zaw parts that include the name “plague” in their title.
According to my clan chat, the 2 “grips” are equivalent to non-plague grips, but the 2 “strikes” are upgrades to their non-plague versions. I don’t know about the stat comparison, but I know that the plague parts add toxin damage to the built zaw, so that’s a bump in damage right there. Operational Supply also sells the Snipetron blueprint, a few cosmetic items for your operator, rare gems, Cetus Wisps, and “Exodia” items that you can add on to a weapon for additional effect. Though from what I’ve seen in videos the additional effect makes it easy to kill oneself, so I’m not sure how useful they actually are…
But anyway, to do the event you talk to Konzu and pick up the mission, then head out into the Plains of Eidolon. The plains have their normal mob loadout, but also now have infested spawning all over the place too. Apparently this bugs the plains out a bit, especially at night, and prevents the Vomvalyst mobs from spawning, and without those it’s rather hard to hunt Eidolons, as you can’t charge the lures that hold the big guy in place, nor get the capture which gives the Brilliant Eidolon Shard. Quite a few people are in the forums saying that they’re taking a break from Eidolon hunts until the event is over, as a result. For me personally, the bug I experience is that the Plains just plain crash the game for me. During the day I’m usually okay, but at night? Nope… I am going to crash to desktop. The question isn’t if, but when. I got a resource booster the other night as my login reward and tried to farm Cetus wisps. Found quite a few, but since you only get them by finishing a mission, which in this case is loading back out to Cetus, a crash simply kills all progress. One run I’d found 4, which the booser doubled to 8, so it was a great run, and I was actually running back to Cetus from the big lake, so I was almost there… Almost. But nope. Crashed. That was my 3rd attempt to get wisps that night, and that was when I gave up in disappointment also. Hopefully it will be better once the event is over. Even so, before this all bugged out, I was able to get enoguh wisps to craft my T1 Amp, then I was able to rank it up in Hydron, so it’s already rank 30. I did manage 1 Eidolon hunt using it, and it’s definitely doing more damage than the mote, so that’s nice.
But anyway… After getting the mission from Konzu, head out to the plains. There will be a marked cave on the map that 1 party member needs to run down into to retrieve a poison. It’s considered good form for another party member to drop a waypoint at the cave entrance after the poison is picked up to aid the 1st person in finding their way back out of the cave. After the poison is picked up, a vault in a Grineer camp gets marked and y’all make your way over there and drop the poison in there and defend it for 3 minutes. Most mobs get airdropped in, so if you can shoot down the transports before they drop the mobs (hello sniper rifles!) then it’s a lot easier. While the poison is being mixed there are a couple of items that you can add to it, if you’ve built them (recipes are obtained from Operational Supply, of course) and have them equipped to your gear wheel. I don’t recall the names, but 1 item increases the level of the final boss, and the other one lets it get summoned multiple times during the last phase.
After the defense is done, a drone gets marked, so you head over to it and put the poison in it, then you have to defend the drone as it travels to “the boil” where the final fight takes place. If you didn’t add the boss summoning item to the poison, you just kill a lot of infested, then it completes and you get 1000 Op Supply standing. If you added level increasers you get 250 more standing for each of those added, and if you added summoning increasers then the boss spawned 4 times and you get 250 more standing for each time there, so you can get up to 3000 standing per run. The boss is actually pretty time consuming, though, so for maximum standing farming it’s usually faster not to add anything and just get the 1000 per run, and then do a lot of runs. Unless you have a pre-made group with the optimal Slowva, Rhino, Oberon, and Chroma.
The boss is Lephantis, just with a re-skin to look infested. 3 heads, vulnerable spots that only are vulnerable as he’s attacking. Kill the heads, beat the boss. What makes the group setup above optimal is: Slowva makes him attack at 1/4 speed so the vulnerable spots stay open much longer. Slowva also makes all the infested add swarms move much slower so you can spend more time on the boss rather than worrying about having to constantly clear the swarms. Rhino’s Roar adds a lot of damage output to the group, plus he can Stomp and this holds the boss in place for its duration too, so if you timed it such that the vulnerable spots are open when Stomp hits, that’s 15 seconds of shooting you can do. and any infested adds are also out of the picture for that time too, assuming the Stomp didn’t just kill them outright. Oberon uses Renewal which gives an armor buff to the group and heals them (though doesn’t prevent a 1-shot) and puts down Hallowed Ground which damages the infested adds and prevents status effects, so the toxin clouds that the boss pumps out don’t put a dot on everyone in the group. And finally Chroma with his Vex Armor and a sniper rifle does massive damage to the vulnerable spots, so makes the heads die quickly.
The “Hunter” mod set drops from the boss, and can be awarded at a phase transition in the mission. The boss also drops a rock that you can use to build a statue in your dojo. It takes 5,000 of the rocks for the statue, and after running the mission enough on Saturday (with 4 boss spawns most times) that I got pretty bored with it, I only had 34, so… that’s a lot of missions from a lot of clanmates for a statue.
I’ve also begun working on pets. They seem to do a lot of damage, which is nice, but the loss of the “quality of life” of the Vacuum mod on a sentinel is a big deal. And tbh, I really don’t notice damage from my companion regardless other than to occasionally be surprised when something dies before I get around to it and go “oh, my pet must have done that.” But anyway, I got lucky on the RNG and got 1 each of the 2 kavats without getting a duplicate. When I went to do another kubrow it had a cyst on my frame, so I was able to make a Helminth Charger. For being an infested dog, it looks surprisingly decent. And it looks like I’ve got 4 more kubrow types I can get. I may end up seeing if I can just buy imprints from clanmates rather than trusting the RNG to get all the various types. Gotta get the various types for that sweet Mastery XP, right? But after I’ve ranked up each type of pet, I think I’ll still use sentinels. Medi-ray and Vacuum are just too nice to give up, imo.
Happy gaming out there!
This past weekend I started to give the Plains of Eidolon a far more detailed look than the little that I did right as I started playing the game and was stumbling around blindly out there not know what I was doing, or why, or even how to do a lot of things just yet. But this time, I’ve got more time with the game under my belt, got some “endgame builds” for my frames, and decided I want to go Eidolon Hunting and see about this whole fishing thing, maybe upgrade the amp on my operator, and so on.
So off I went to Cetus to see about it all. I figured since the 2 factions there use standing as their currency that they’d be very similar to the Syndicates. And while the gaining of standing is largely the same, the rest is not — the whole Cetus/Plains setup is a game unto itself. The 2 factions have their own tasks that can only be completed on the Plains, and all of the gear that you can make require resources that are unique to the plains also, so all the stuff I’ve accumulated in my running around the planetary map is useless there. Which essentially means that doing the Plains is “starting over” so far as the need to farm up resources and standings goes.
I’ve gotta say, it definitely feels like slow going right now, especially the gem mining. The fishing can be relaxing, and there’s not too long a wait for fish to swim by, plus the fishing locations and which fish spawn where are known, so I can get the fish resources without too much trouble, but the mining… yeah. The nodes are around, but they tend to have a decent distance in between them. Further, the type of node (gem/blue vs ore/red) seems to be random, but weighted toward the red, and then beyond even that, the resource you receive from the node is randomly one of the available types from that node color.
So if I need a murkray liver from a fish, I can go fish up a murkray. But if I need Azurite, then I have to run all over the place with my mining laser out, listening for the chirp that I’ve gotten close to a node, then hope it’s a gem node, and then hope that it actually gives me Azurite, not Devar or Venidos, or.. the other one. Chrysamium or something like that. Anyway… yeah, mining is a bit frustrating.
And then there are the Cetus Wisps. A look at the Cetus Wisp guides generally includes descriptions such as “mind-numbing” and “soul crushing.” The wisps spawn as you enter an instance of the Plains, but don’t continue to spawn — however many spawn with the instance are all there are. They appear next to fresh water, and there tend to be 1-4 that spawn each instance. So to get them, you need to travel to all the bodies of water on the Plains. Have I mentioned that the Plains are huge?
Fortunately, one can build Loki to be able to sprint something like 4x as fast as normal speed. Or Volt has that “run really fast” power. Or Zephyr has “Tailwind.” Or you can build a maximum range Nova and use her teleport power to cover vast distances quickly. Or you can use your consumable archwing charges on any frame and fly around rather quickly also, but with the resource cost that went into building the archwings in the 1st place.
Even so, a “perfect run” takes 2-4 minutes to search the most common wisp spawns, then exit the instance, and then load back in to a new one. You need to eventually get 348 wisps in total in order to craft all the items that need them. I’m still just trying to get my first 30 so I can craft a new amp. 14 down, 16 to go…
On the bright side, I’ve killed 3 Eidolons now, and somehow got lucky and got a Brilliant Eidolon Shard from each of them. I’m told those are a rare drop and you have to do special things to increase the chance of them dropping, but, well, so far I’m at a 100% drop rate. I’ve been using Volt Prime as my Eidolon hunter so far, as I like the utility he provides with his shields in being able to buff the group’s weapons while simultaneously protecting them. I’ve been using the Lanka sniper rifle so far, since it can be easily modded to do massive amounts of Radiation damage, which the Eidolons are weak to, but it’s got a charge time, so that can be a little annoying in getting off shots rapidly. As a result, I’ve built up a Rubico sniper as well. The radiation damage done is a little less, but I can fire 6 shots as quickly as I can press my fire button, and it’s a hitscan weapon also, so I don’t have to lead the target to account for the Lanka’s projectile flight time either. Overall I think I will probably do better with the Rubico. Time will tell, anyway.
This is getting long, so… Happy gaming out there!
I made it to MR20 on Monday night. The test was simply “race your archwing down to the end as fast as possible. Flying through rings extends the time limit by 2 seconds.” Some of the rings move, but you don’t need to get every ring. I finished with 10 seconds on the clock and I think I only got about half the rings, maybe not even that many. Basically just hit sprint and held the spacebar for the afterburner, then pointed at the rings as best I could, but if I missed one, no biggie, just keep moving.
I finally killed Lephantis on the Derelict in a clan group, so I was able to unlock Eris. That means I’ve finally at least unlocked all the planets, though I’ve not done anything on Eris yet. According to my profile I’m at 200/227 locations done now. Off the top of my head what I’ve got left is: 1 on Lua (the spy one, which I tried on Ivara once, but just couldn’t figure the room out and spent so long that it eventually timed out), 1 on Neptune (defection), 3 on Pluto(including Ambulas), 5 on Sedna (I’m gated by a hijack that I don’t want to do solo, but there never seems to be a public group doing it), 5 on the Kuva Fortress, and all of Eris, so however many that is, but it all adds up to 27 😉
I’ve been getting enough focus that I’m actually starting to want to see about unbinding my way-bound focus skills, but to do that I need to hunt Eidolons and get the Brilliant Shard drop thingies. In my clan chat last night they were saying that the current meta for Eidolon hunts is more or less to use Chroma, Harrow, Trinity, and/or Volt. I’ve got Chroma with 4 forma, so I decided to look up a hunter build and now I’ve got Chroma with 6 formas on him. And everyone seems to love the Lanka sniper rifle since it can do Radiation damage so easily, which apparently is the Eidolon’s weakness. So I looked up hunting build for Lanka, and now my 0-forma Lanka has 5 formas to boot.
I did some testing in the Simulacrum and with the Lanka (and the Opticor, for that matter) I can 1-shot the level 130 corrupted Heavy Gunners, when I’ve buffed myself up with self-damage on Chroma. I’ve got a set of Hikou throwing stars modded to explode, so I just toss a few of those at my feet and that maximizes the buff in just a few seconds. so yeah, I guess I’m set for Eidolon hunting now.
Of course this also means I need to start playing more out in the Plains. I didn’t care so much for them when I 1st started playing, but I’m a bit more experienced with the game now and have actual ranked weapons and warframes and builds and such, not just randomly running around on my newbie Frost Prime, ya know? Maybe I’ll like it more now. I need to mine a gem, fish a fish, and kill an enemy in less than 30 seconds to open up a riven, so I’ve got to head out there to do that sometime anyway.
I hit my 100-day mark yesterday so I got the um…. Azami? I’m not sure how it’s spelled now. *looks it up* Azima! I was close! But yeah, it’s a machine pistol with a surprisingly large 75-shot magazine and an alternate fire mode that launches a disk out a bit and then start shooting like its a turret. Not very effective on a stealth mission, but seems like it could be decent in a group of enemies, I suppose.
This past weekend I decided to actually figure out how to use the loadouts, rather than manually swapping out my frame and weapons each time I’d go into the arsenal and want a change. There wasn’t much to it, just click the loadout menu and say “duplicate” to create a new one, then name it what I wanted. I went through and renamed things to get the list to be nicely alphabetized, which was semi-annoying but not too bad. And I realized that regardless of the frame, I usually have the Sobek shotgun as my primary weapon, the Stubba pistol as my secondary (though probably to be replaced with Akstiletto Prime anymore), and the Orthos Prime polearm as my melee. Not always… Mirage is using the Synoid Simulor as the primary weapon, Chroma’s got the Lanka now, and Mesa doesn’t even carry a melee weapon so she gets the bonus 50 health from her passive (with Shatter Shield up, that’s 1000 effective hit points. Why wouldn’t I do it?), Ivara uses the Baza SMG, Despair throwing knives, and Sheev dagger, Excalibur has the Mire sword acting as a stat stick for his Exalted Blade skill, and there are other variances also, so it’s not *always* those weapons, but it still probably is for more than half of the loadouts. Kinda fun how you can pick a favorite and have it carry through a lot of the game, no?
Happy gaming out there!