So a couple of days ago Firaxis announced that Civ 6 is getting its 2nd expansion in February. They’re calling it “Gathering Storm” as they’re adding in random geologic and weather events. Floodplains can actually flood, volcanoes can erupt, tornadoes can sweep the plains, dust storms in and around deserts, droughts will apparently be triggered if you cut too many forests, etc. They’re also adding in an overall “world climate” section that you’ll have to manage, and revamp of how strategic resources work.
Here’s the announcement video. It opens with a short intro from Sid Meier, but the volume is very low so he’s hard to hear, then it goes in to the 3 minute trailer, then finally cuts to the developers talking about it. I didn’t watch the full hour, as by the half-hour mark I knew I didn’t care about this expansion at all.
As I watched the video, I kept thinking to myself “Hoo boy, just that much more to micromanage.” Nothing really excited me about any of what they’re proposing at all. And considering that in my “1st impressions” post about the “Rise and Fall” expansion I said that I felt it made the game worse and thus I had buyer’s remorse…
I can’t say that I’m looking forward to this expansion at all.
As you can see in the screenshot there, I made it to MR24 last night in Warframe. I haven’t been posting much lately, though, as the game’s settled more or less into a comfortable routine for me, so I haven’t been taking screenshots, and nothing really out of the ordinary has been happening that sticks in my mind and makes me go “oh, I should blog about that.”
On top of that I actually got a bit bored of Warframe for a few weeks and more or less just logged in daily for the login counter, then logged right back out. Oddly, what got me back in was watching a streamer who recently picked it up and seeing his joy in the game reminded me of how I’d felt when I started it too. I say “oddly” because I’ve never really watched streamers before, always having the attitude that I’d rather play the game myself than watch someone else play it, but not this time. Such is life, no?
BTW, I’m not sure if this is a bug or intended, but in the MR24 test if you let the things kill you and re-spawn, you come back with your Amp weapon which you don’t initially get. Having that makes it a lot easier from that point forward.
I’ve finished the planet map for Eris, have 1 spot left on the Kuva Fortress, and still have those 2 last spots on Sedna to finish up, and then I’ll have the full star chart completed. After that, it’s all about the waiting for the Fortuna and Railjack expansions to come out.
There’s still plenty of stuff I can do though — I’ve still got 3 frames and 2 archwings to rank up, several archwing weapons, and about 30 or 40 standard weapons still, so I’ll easily be able to hit MR25 once I get around to all that. I am not yet max rank with the Ostron or Quills in Cetus, and I could use some arcanes. I’d like to finish unlocking all my waybound focus slots eventually as well. I’m about halfway there right now. I’m also semi-sorta planning to get all the syndicate mods and items for all 6 syndicates. I’m at positive standings with 4 of the 6 right now, and plan to eventually start swapping around sigils so that I can bring the final 2 up into positive territory, while still maintaining positive standing with their “enemy” ones as well. That will take a bit of doing, I think, but I also think it will be worth it.
I’ve done a bit of Civ5, a bit of Stellaris, and I even joined the alpha (well, the email says alpha, but in the game there’s a button that says beta, so… I dunno) for “Survived By” which is a sort of Gauntlet-like top-down “kill the hordes of enemies” game with retro-looking graphics. I never really like Gauntlet much, so I don’t know if this will do anything for me, but… we’ll see.
I also installed and tried out Path of Exile. It bugged out the moment I created my 1st character. The very 1st thing you’re supposed to do it pick up your starter weapon from the ground. Everything says “left-click it to pick it up” but I couldn’t do it. The mouse never registered it. Couldn’t click on the item itself, nor on the text of the item. Nothing worked. I could click on the NPC next to the weapon and talk to him, but without being able to pick the weapon up I couldn’t leave that area. I’ll try un- and re-installing it to give it another go this weekend, I think.
I’ve also started up Idle Champions of the Forgotten Realms. There’s really no game there — it literally plays itself. And yet, it’s somehow oddly compelling. How weird is that? There’s really nothing to say about it, since it plays itself, but it somehow trips that Skinner Box trigger for me.
I backed Fractured on Kickstarter, and it looks like it met its funding goal with less than a day to go, so I’ll be trying that out if/once they release it. I had good luck with the Shadowrun game I backed a few years ago, so hopefully this studio will do well with this game too.
On the mobile gaming front I’m playing 2 versions of the same game — Marvel Strike Force and Star Wars Galaxy of Heroes now. They’re by 2 different companies, but they are functionally identical. They’re simple turn-based team-fighting games where much of the battle is won or lost simply by the characters you choose to make up your team — to the point where a lot of co-workers who play them (which was how I got started too) will simply use the auto-battle feature for the actual fights, as there’s not really much need to pick the right skill at the right time on the right target. Sure, you can play manually and do that, and in the Strike Force raids that’s actually a good idea, but for the most part it doesn’t really matter much. They’re an amusing diversion for 10 minutes a few times a day, but they’re pretty much fluff, not anything I’d seriously get into, I don’t think. I fell in to that rabbit hole with Astronest, and while I was still enjoying that game when I uninstalled it, I’ve also never missed it either. I think these 2 games will be the same. One day I’ll simply be “done” and I’ll uninstall them and never look back.
In other news, FFXIV is having a “4 days free” comeback promo running until August 2nd. I’ve still got it installed, and my daughter’s been bugging me to play that again, so I’ll probably hit that up this weekend too. Maybe see if I can’t try out the new dungeons and catch up on the MSQ. We’ll see.
So that’s where I’m at right now. Happy gaming out there!
I’m mostly playing Warframe still, but occasional forays into Stellaris. I’m still trying to get a feel for the flow of the game since the Cherryh update 2.0, and now we’re in to 2.1 already. I’ve also been trying more Civ 6. I’m still not enamored of the loyalty and golden/dark age mechanics, but loyalty doesn’t really come in to play much, and dark ages really only affect loyalty generation, so they are actually a lot more minor than they sounded at first, so can quite honestly be mostly ignored, so it’s not as big a deal as it 1st felt.
But anyway, I don’t have a whole lot to say about the gaming world or anything, so… here’s a screenie gallery from Warframe —
Happy gaming out there!
When I said I felt “done” with Civ6 in the last post, I kinda felt bad about that, so I created a new game — this time I went with Korea, as I’d seen somewhere that that civ is “overpowered.” I did an Island Plates map and ended up with Pericles as a close neighbor that I immediately attacked his capital and took over in the Ancient Era, then finished exploring the island we shared and began settling it out.
And I have to agree — Korea is overpowered. I was playing on Epic speed, so 750 turns instead of 500, but everything I did seemed to take the same number of turns as in a normal speed game, and tech came insanely fast due to their unique campus district. So fast that I had actually completed the tech tree in 325-ish turns — not even halfway through the game turn-wise and I had the full tech tree.
Yeah. THAT overpowered. Perhaps unsurprisingly, I did a science victory for that game.
The era score was still completely opaque to me, but I managed to be “normal age” for the 1st era change, and then “golden age” for the rest of the game, I assume due to all my fast advancement in science.
After that game, I decided to go to an old favorite with Indonesia, this time on an Archipelago map. I hoped for Auckland as a city-state, but I hoped in vain. On the other hand, Nan Madol was in there, which also synergizes nicely with Indonesia wanting to build everything in coastal tiles, so I ended up having culture coming out of my ears in spite of never building any culture districts.
This game was more of a see-saw on the dark vs golden ages. Moving from a dark age to a golden age actually makes it “heroic” so you get to choose 3 of 4 dedications, which can be nice, but when you’re in a golden age, a dedication doesn’t give era score (unlike in a dark or normal age) so that’s why it’s so easy to fall back out of golden — even right back to dark. I got to the point where I’d “only” see saw from golden to normal and back to golden, but it’s still an obvious design decision on the dev’s part that seems to punish you for getting a golden age, in spite of the (very small to the point of being unnoticeable) bonuses you get while in a golden age.
We’d gotten into the Medieval Era and I had some Jung units that I’d bought with faith (go go Indonesia cultural powers!) and I’d gotten a great admiral that had turned one into a full armada. I’d just unlocked fleets, so I had a 2nd unit in a fleet and both these guys were out exploring, along with the caravels that I’d upgraded from my initial galleys. I was suzerain of Armagh, a faith city-state, and was getting some really nice bonus faith from them each turn, so when Kongo declared war on them and my ships all happened to be within a turn or 2 of being able to move on Kongo… I declared a protectorate war.
Konga didn’t even have walls on most of his cities, so my Jung armada was 1-shotting their health to nothing, then a caravel could come in and take the city. Since they were halfway around the world, I knew with the loyalty mechanic I’d never be able to hold the cities, so I just razed them instead. I just did this to “outer fringe” cities, but this knocked him from 6 back to his 3 core cities. These 3 did have walls, and I knocked one set out, then he sued for peace. I accepted. And then next turn he sent enough envoys to Armagh the he became suzerain, so of course he wasn’t going to attack it anymore.
I actually didn’t care. Suzerain of Armagh can build a monastery improvement, is all — I only cared that I had 6 envoys there for all the faith that that gave me in my shrines and temples each turn that I could use to buy more naval units.
A bit later, my 2 nearest neighbors — Pericles and Amanti… um… Nubia… declared a joint war on my. Pericles was slightly closer, so I decided to go after him 1st, since Nubia didn’t even have any ships that I could see — plus all my cities had walls and bombards in them by then, so I wasn’t worried about needing sea units to defend them.
Since I forgot about loyalty for a bit, instead of going for Greece’s closest city, I went around to the far side of his island and took Athens, figuring that losing his capital would weaken him more overall, but since it was in the middle of his empire, the loyalty from all the surrounding Greek citizens meant that there was no way could I hold it. It said that I had 5 turns before losing it, so I tried to send the 3-turn military governor and get its monument repaired, plus immediately went back and took the city between Athens and my borders. This slowed the loss to 7 turns, but it still turned independent on me.
From this I learned that if you’re doing a war across water, to have any hope of hanging on to your gains, you must steamroll the opposition to reduce their loyalty pressure. No “take this city and consolidate my gain, then advance” anymore. Nope, it’s “take them all as fast as possible so their loyalty becomes yours.” So I swept through and took everything Greece had, then went back and re-took the independent Athens as well.
That meant I’d just added 6 new cities. And I was still at war with Nubia, who was a little farther away. I decided “sure, why not?” and went after that civ also. Now that I knew I had to steamroll, I made sure I had units in place and ready to go, then swept through her landmass also. She had built the Statue of Liberty wonder in one of her central cities, so taking that actually made the war a lot easier as that wonder makes all cities within 6 tiles of it 100% loyal to you at all times, so the loyalty pressure on the cities that I’d taken, but before fully mopping her up suddenly became a non-issue.
About at this point Kongo and Egypt declared a joint war on my, since they now hated me for my warmongering. So they got the same treatment. Egypt was closer, so she got sewn up 1st, then that took me close enough to Kongo to be able to maintain loyalty pressure there, so I could now take and hold cities on his landmass.
After this, Norway, who’d been my friend the whole game now hated me, though since I now controlled about 90% of the world, he knew better than to attack me, at least. But since it’d been a long game, I assembled my fleets at his capital, then declared war and took it and got my 1st Domination victory.
I’ve not completed any other games since then. I’ve started a couple as the Dutch, but haven’t gone past about 200 turns yet. The games are saved, so I’ll get there sooner or later.
Overall, I think I prefer not having the loyalty mechanic, nor the ages, so I guess that means I still prefer “vanilla” Civ6 to the Rise and Fall expansion. The new mechanics just force you to play a certain way, rather than let you make your own choices.
For what it’s worth, the Rock Paper Shotgun review of the game has noticed this same feeling in the game now, so I know I’m not alone in it. From that review: “Everything from the tech boosts that work like mini buffs and achievements to the focus on using the unique qualities of your chosen nation encourages a correct way of playing. There is so much feedback and positive reinforcement for ‘good’ choices that without even realizing it, I’m sometimes locked into a specific way of playing that’s defined more by the map and the city states around me than it is by my own choices.”
So anyway… I won’t say I’m feeling buyer’s remorse anymore, but I’m still not really seeing the expansion as an improvement on the original game either.
Happy gaming out there!
I’ve only played a few hours, as Warframe was calling me back to it, but I played a little way in as Wilhelmina of the Dutch. I picked the “True Start Europe” map which put me right next to France, and fairly near Poland, though at least I didn’t have Germany “right there” so I wasn’t too hemmed in.
As it was, I rush-built a bunch of warriors and took out Paris in the Ancient era so I avoided any warmonger penalties, then started worrying about settling my cities. Oddly enough, the TSL map isn’t really ideal for the Dutch to be able to build their polders near Amsterdam — you actually need to settle up into Denmark and then you can “polderize” the North Sea pretty well, though. For production you have to head southeast into the forested hills of Germany, and Philip of Spain is pretty well trapped behind the Pyrenees, though he can take out the Lisbon city-state for an additional city, and if you’re not careful (like I wasn’t) he can sneak a settler up into southern France as well, though he eventually just starts colonizing North Africa. England and Scotland both were pretty well stuck in the UK, and the last 2 civs I got on my seed were Alexander of Macedon and Jadwiga of Poland. Jadwiga’s spread out a lot as she had a lot of space to her east, and tbh, I’ve still not uncovered the map far enough to be sure of Alex’s holdings. I’m allied with him, but that doesn’t give shared visibility anymore, so … whatever. I’ve got some caravels in the Med, so I should be able to see at least some of it soon.
The governors seem kinda fun. Toss “The Steward” in your primary production city as he bonuses that up nicely, and so far for all the rest I’ve sent them to the fringes to keep the loyalty points up, but otherwise haven’t really worried about their bonuses much. The loyalty system seems designed to keep empires from forward-settling too badly, becuz if you settle far from your borders then they lose loyalty and can flip (without combat) to the civ that they’re closer to.
I don’t really like the Era Score mechanic they’ve added. It seems pretty opaque — you don’t know what you need to do in order to gain more score, and sometimes things seem a bit random, like I threw down a mid-game city between Amsterdam and Paris (so I could grab a dye resource that was just out of reach of either) and that got me 4 points — 3 for “boldy settling” near London, and then 1 more since it was close to the Cliffs of Dover natural wonder. Or sometimes you get a point or 2 for a certain tech or cultural discovery, but nothing indicates beforehand that this would happen. It also seems designed to have you either “always be normal ages, else see-saw from golden to dark, then back again” which is just annoying.
And there’s still no way to disable that most loathsome espionage feature that I have always despised and always turned off in every prior Civ game that I’ve played becuz I hate it so much.
My beloved CQUI makes the game crash on launch right now too until it gets updated. The default UI has some improvements, but CQUI is still vastly superior to it. I especially miss my “overlap” lens that CQUI provides. Much easier to use that to see the best spots for the “ranged districts” or wonders than to have to manually count out from each city.
Overall impression — meh. The era score mechanic is too opaque to be engaging, and seems more designed to limit forward advancement “too fast” than it is to actually reward you for doing well. In short, the game now feels like it’s “you will play it how the developers have decreed” rather than as “a series of interesting choices.”
I actually have a touch of buyer’s remorse for the purchase. I don’t think that’s a good thing. I don’t intend to play it again until the CQUI is available for it again either. Too many of its amazing features aren’t in the default.
Happy gaming out there!