You didn’t think I’d tell you about only 1 of the new dungeons, did you?
So yeah, last night I started working through the Main Story Quest in order to advance to unlock the next new dungeon. To those caught up in the story, it’s a nice continuation and the reason for the assault on Baelsar’s Wall makes sense. The dungeon itself is part of the story, and the final boss especially is a “reveal/spoiler” so I don’t actually have a whole lot of screenshots I can share this soon after a patch without people whining at me about spoilers. And TBH, I pretty much forgot to take any shots while in the dungeon both times I did it (once in the MSQ to unlock, and once as my Expert queue pop) so there is that too…..
Initial trash is your typical Imperial soldier cannon fodder, along with some war dogs that do some point-blank AE attacks. There are some ranged mobs, so tanks need to be sure to drag the melees to them in order that everyone gets AE’d down and you don’t kill the group of mobs, then have to individually kill the ranged mob. There are also a couple of “sky armor” mobs that appear and tether to dps players as part of the pulls. I’m not really sure of the effect of the tether, but there seems to be an occasional hit of about 1500-1800 damage to you while tethered, so assuming that’s what it does, they need to be priority targets.
The 1st boss is “Magitek Predator.” It’s a mecha with 2 big tanks on its back. It does a tankbuster “claw” attack and summons more Sky Armor adds that tether to the dps periodically. They don’t have a whole lot of HP so they’re easy to clear. He also does a big raygun shot in a line across the arena that he points at a random player. It’s telegraphed, so it’s easy to dodge. And with a name like “predator” — yeah, he also puts prey markers on the dps. At 1st he only does 1 at a time, but he rather quickly starts hitting both dps simultaneously with it. It hits for about 10-12K damage, so it’s pretty spicy for the healer to deal with. He likes to do it while he’s got his adds up and tethered as well, so …. not really a big deal, but can be a little hectic.
2nd trash set happens while you’re taking a ride on a platform. No “big pulls” here due to the mobs being tossed at you a group at a time. There are a couple of timed ones so you will get a 2nd group before you’re fully done with the 1st, but … they’re trash, so the 2nd group really just turns it into a “big pull” and then it waits until you’re done with that whole thing before it “moves” again to give you more mobs, so it’s not like its a dps race or anything. Mobs are all imperial robots — the colossi, the floating claws, the vanguards, and some little spider robots they call “slashers.” They do the typical attacks you’ve seen before, so… burn ’em down.
2nd boss is “Armored Weapon” and looks like a mechanical crab, though I guess it’s got 8 legs, not 6 legs plus 2 claws, so it’s more probably a spider. Anyway…. it tosses out random unavoidable AE missile strikes for the healer to deal with, and occasionally casts “Dynamic Sensory Jammer” which puts several red shields around each player and a 5 second countdown. If you do anything (move, cast, whatever) during the countdown then you get tossed into the air, stunned, and take a 12-15K hit, so… watch for that and just stop doing anything when it hits you. Later in the fight he’ll do that and then do a ground target on a player also. WAIT until the red shield is gone before trying to dodge out, else you’ll get hit by both the stun and the dodge-able thing for even more damage. He also sometimes fires a spread of stuff sorta front-ish, but it’s not always the same direction. I haven’t yet learned how to anticipate that attack, but it’s always been toward the front and maybe 1 side, so… stay behind him. And finally about mid-fight he casts “Armored Bit” and some bits pop up from the sides and do a grid-patterned attack. It’s well telegraphed and easy to avoid, and I’ve only seen him do it 1 time in the fight, so it’s not a big deal at all.
The next trash section is a combination of Imperial war machines and foot soldiers. Lots of ground targeted AE gets thrown around by the magitek armor and gunships, but it’s easy enough to avoid, and hey.. trash.. it all dies fast.
The final boss is you finally catching up to the person you were sent to find in there. It’s not another war machine! He does some light-damage unavoidable AE, a tankbuster that I just don’t recall the name of, but is easy to tell when he’s doing it, so tanks shouldn’t have a problem with it. He also sometimes slides around the arena and then does a gigantic AE that covers the entire arena in front of him, so you have to run behind him to avoid it. It does about 13K damage and does a big knockback. He also does a gaze attack called “Flash Powder” with an easily seen “eye” marker. Just turn around to avoid that. He calls down a bunch of flaming swords (along with an 11K unavoidable AE called Lionsheart or Lionshead or something like that ) that blanket the arena with a ground telegraph, but you can kill them to create safe spaces. Best to all focus on the one closest to the tank. He’ll do his gaze attack while you’re doing that, then mark a player for a big knockback/stun into the “bad” so it’s best to actually run to the edge of the arena in the safe spot if marked so he doesn’t knock you anywhere. He also occasionally has a “titan gaol” type of mechanic where he’ll chain up a non-tank and the dps needs to break the chain to release the affected person before it explodes. Reading back over this it sounds pretty complex, but both groups I was in were able to 1-shot the fight just fine, so it’s really not bad.
Completing this dungeon then goes into a long story sequence which finishes out the MSQ for this patch.
Once it’s done you can then move on to the 3rd fight in the Warring Triad series — Zurvan the Demon. The pug I went into this fight with was all doing it 1st time and blind. Even so, we got him down to about 30% on the 1st try and had him figured out, just weren’t quite executing. The 2nd try went really smoothly. Rumor has it that the Extreme version is “the easiest EX primal fight ever” but I won’t know about that for a while yet, I don’t think.
Anyway, you start the fight with him chained in place like you see there. He does easily avoidable ground telegraphs while destroying the ground in quadrants. Don’t fall in the 1st 3 areas, and then when he does the 4th everyone falls into a new arena and he’s now “free” and the fight begins in earnest. For the most part he just tosses out easily avoidable telegraphs, but he summons adds a couple of times too. With the adds, 1 of them won’t aggro on anyone and just stands there doing a long cast of “[something] Meteor.” You need to find that one and focus it down, else the whole raid takes a very large hit when the cast finishes and the meteor hits the ground. It’s recoverable if you take the hit, it’s just big and on everyone.
After the 2 waves of adds are down Zurvan does a big ultimate cutscene on everyone, and the fight resumes. There’s really nothing that stands out in my mind as special to worry about other than the typical “avoid the telegraphed attacks” so it’s really not a bad fight at all. I take that back — he puts a fire or ice debuff on people and calls meteors that are red or blue. Ice people need to stand under the blue, and fire under the red, else it’s a really big hit to the raid. I think that was actually the wipe the 1st time — a fire guy stood under a blue meteor, and so that hit didn’t get soaked like it should. Still… it’s not hard to do there’s a LONG lead-in, and we got it just fine the 2nd try so… it wasn’t bad at all.
After doing this, I did the new beast tribe quests. It’s 100% story and running around. No combat, not doing anything other than watching the story unfold. You learn a new “moonlift” dance as part of it, which is *hilarious.*
It’s like it’s half moogle dance and half manderville dance, and just all funny.
After finishing that up you’re now rank 8 “Allied” with the 3 Heavensward tribes and it says there is more available on the vendors, but I haven’t looked yet. Not that I’d probably notice anyway. It’s not like I actually use those vendors for anything…
From there I went to Ishgard and picked up the Hildebrand quest line. As with the beast tribes it’s all story. And it’s engaging and funny with some nice visuals, so no complaints at all from me.
I’ve now also begun the “Scholasticate” side quest series, but all this had taken me up to past my bedtime, so…. I’ll finish that tonight or maybe later this week.
Happy Gaming out there!
Patch 3.5 is out now, which means new dungeons. I got on this morning and grabbed the unlock quest for Sohm Al (Hard) and then queued up for it. I then started into the MSQ to see how far I’d get toward unlocking the 2nd dungeon there also — but the answer to that is “not far” due to the queue popping nice and quick since everyone and their dog is also doing the new stuff.
The group was a Paladin, a Scholar, me, and a 2nd Summoner. Arcanists for the win! None of us had been through yet, so the Paladin did “small pulls” of only single groups. For the trash before the 1st boss this won’t continue — that trash is quite easy and doesn’t do anything special, and the same goes for between the 1st and 2nd bosses as well, but between the 2nd and 3rd bosses I think small pulls will be the way to go as each group has all 4 members do some pretty spicy unavoidable simultaneous AE (think the Baboulas fight in Great Gubal Library (Hard)), so having the smaller pulls will be necessary just to survive.
Other than that AE stuff in the last sets of trash packs, the only notable thing about the trash is the lava worm which splits into 2 more worms after you kill it, and I guess is a sort of mini-boss since they give you a chest for loot right there too. But yeah, as usual the trash is no big deal at all.
1st boss was kinda odd looking at 1st, but before long I could see that it’s a tweaked re-skin of the Behemoth monster model. It was almost a tank and spank. He stands up periodically and does unavoidable AE, and he drops some things on the ground that you don’t want to be close to, and there are a couple of proximity meteor drops that do mild damage, but they’re all pretty rare, so… Black Mages will like this fight.
The 2nd boss looked kinda lizardman-y. He was also very movement-light. His big thing was that he does a lot of non-ground-telegraphed attacks, so you have to watch his animations to know when to move. Also very easy.
Final boss — he’s a bit spicy and learning how to deal with the lava he drops on the floor and the adds he calls took us a few tries, but we got him. Biggest things for him:
He periodically does a “Deadly Thrust” tankbuster that the tank needs to use a cooldown on.
Pretty early on he makes the arena smaller. There are already lines in the arena so you can see where it’s going to go away right at the start of the fight. It’s also a long telegraph, so very easy to avoid.
He calls adds after using “Hiss.” The “claw” adds will explode and drop a lava puddle that grows over time so they’re the focus. They don’t appear to aggro on anyone, just go to a spot and get ready to blow up. The “tail” adds do a fairly decent amount of damage to dps if the tank doesn’t pick them up. They all spawn right at the boss after the Hiss, so a couple of AE aggro things (Flash, Unleash, Overpower) should pick them up ok.
He’s also got a jump attack that does about 10K damage to whoever it hits (red marker over the head indicates his target) that drops a lava puddle on the ground that never goes away, and increases in size over time. 1st time we tried this fight, we didn’t realize it would do that, so since we’d spread out eventually we really didn’t have any safe spaces to stand anymore due to the lava covering the entire arena. On later runs we’d just go stand on 1 side of the arena so the puddles would overlap and grow into each other over there, which left us a lot more movement space for the end of the fight.
He’s also got a few close-in attacks that would be something for melees to avoid. One is a ring that you can just step into his hitbox to avoid. Another is one that he does a circle minus a small cone to his rear, followed immediately by a circle with a small cone to his front, so melee and tank need to just step through him into the safe areas. Shouldn’t be too big a deal for any experienced player.
It took us… I think 4 tries, maybe 5, but we eventually go it. The dungeon drops i245 gear now, so it’s better than the old Lore stuff, so greed on everything to outfit your alt-jobs farther than the old i230 Lore tome stuff. 😉
I’ve also started working my crafting jobs up again. I want the “bragging rights” of having everything be 60 on my character sheet. And not even really bragging rights, more of a personal goal. Since I tend to focus more on the Blacksmith job I bought the i195 hammer for that job. When I 1st equipped it, it showed stowed on my back and it was huge:
I was looking forward to laughing at the outsized hammer when actually using it, but… when “drawn” it’s much more normal sized. Oh well.
Happy gaming out there!
My beloved FC (Greysky Armada) in FFXIV has been kinda “dead” to me for quite some time. FC events are pretty rare and always seem to cater to the Eastern time zone, but I’m in Mountain time and also tend to get on later in the evening, so really it’s pretty rare for me to even see another person online in my FC. As a result of this, I’ve been open to changing FC’s ever since Syp did it early last year. (I’d link his post where he talked about it, but I can’t seem to find it.) I’ve never actively pursued it, though — just kept an open mind if I ever saw one of the rare recruiting shouts.
Well, it finally happened. I saw a shout for an FC that had a cool name and tag (Interstellar, with tag <STAR> ), talked to the recruiter for a bit and it seems like it will be a good fit, so I made the jump. I’ve left my daughter’s character with Greysky Armada, as I love them to death still and plan to check in on them from time to time.
As a result of the FC swap I’ve now tried my 1st ever “on-level” extreme primal fight, with Sophia EX being attempted/learned last night. We never beat it but were consistently improving with each attempt, so that was nice.
In other news, I finally got my i260 weapon. I had considered grabbing the weapon for Paladin and being “fine” with the HQ Green i250 weapon I’d bought, but in the end decided that Summoner is my main, so Summoner gets all the goodies. Besides which, I’ve been running Alexander enough that my Paladin is already approaching i250 average from the gear I’ve obtained from that anyway. And I bought the i250 longsword, so… yeah, my Paladin’s doing fine and now I will be starting the Scripture tome grind for the tank jobs anyway, so my average ilevel will be going up anyway.
Happy gaming out there!
So there we are running Xelphatol. We’ve just finished the 1st trash pack after the 1st boss when the tank says “What’s up with the trolling?”
Naturally the healer, the other dps (a Black Mage) and I all say some variation of “What do you mean?” And the tank says “You’re both using Blizzard 2.”
Which wasn’t true. The BLM was only using Fire 2 from range, she never ran in to use B2 — only I was doing that. And I said so. And he said “You shouldn’t do that!” So I said “It’s my only spammable AE, of course I *should* use it on trash while waiting for my 10s CD AE’s to recharge.”
He then went on to accuse me of not using Deathflare either, when I’d cast it in every fight we’d had so far, plus 5 times on the 1st boss. I told him he doesn’t know what he’s talking about, the mobs were dying, so who cares, and let’s move on. So we did. And in the very next fight he slacked off a little, so I pulled aggro off of him doing the exact same things I’d been doing before. Which made him realize that I was right behind him in aggro and not slacking or trolling after all.
Still, I can’t help but wonder what he was/wasn’t seeing so as to accuse me of not using all my tools. Ya really wonder sometimes, ya know?
Throwing this out there: If Red Mage is even half so cool as it looks from the teaser video, it’s going to be my new main…..
Happy gaming out there!
I’m still plugging away in FFXIV. Mostly anymore it’s 5 Expert runs a week to cap out tomes, plus a run of each floor of Alex 9-12 Normal to get the tokens for the i250 gear from that, plus the weekly token toward the i260 weapon.
Of course I’m now torn. I bought the i250 weapon for my Summoner job already, and I have enough gil saved up again that I could buy the Paladin’s sword, and the stat differences between the i250 and i260 weapons are quite small, so in theory I could could just buy an i260 healer weapon and have good-to-excellent weapons for 3 roles then. Of course I’m a ways off from completing the i260 sets for tank and healer since I’m still working on the caster one, but I’ve already gotten quite a bit of i250 tank gear from the Alex runs, so…… that’s honestly just fine to run a daily expert, I think. It’s not like I wasn’t running them with i230, after all…..
Question: Is there anything to do with your Grand Company Squadron once you’ve leveled them all up to their cap of 50? I have no idea.
I’ve done a bit more ESO on the weekends also, but this past weekend I was mostly helping a friend cut down 4 diseased trees in his backyard so… other than that my Champion Points feel like they’re shooting up fast, I’m still just kinda dinking around. Still haven’t seriously looked into Orsinium, Thieves’ Guild, or the Assassin’s Guild stuff yet. I’ll get there eventually.
Anyway, Happy Gaming out there!