Warframe wasn’t the only thing I played this week — I actually logged in to FFXIV for the 1st time in almost 3 months, due to hearing that the current “Little Ladies Day” event included glowsticks as a cosmetic item. Since my young daughter loves glowsticks, I logged in on her character and ran the event. It was so quick and easy that I then logged in to my own character and ran the event also.
But that was it. I felt no desire to follow the additional content released in the latest patch, or to unlock the 2nd new dungeon or anything like that. I guess that means I should actually cancel my subscription.
I also bought the new DLC/Expansion for Stellaris. I’m only about 100 years in to my 1st game so far. The overall feel is much the same, but tech discoveries are quite a bit slower — normally at the 100 year mark I’d be getting close to the end of the tree, but I’m just now starting to research the T4 weapons and barely got cruisers, though I do have Star Fortresses and can build habitats, at least. I’ll do some update posts after I’ve gotten farther in and have seen more of the new techs and how everything fits together.
In Warframe, I’m still MR17, though I’m knocking on the door of 18 now. I’ve been focusing on completing quests and unlocking more of the planetary nodes. I’ve completed all the nodes going up through Uranus now, only have 1 left on Neptune, and 4 on Pluto. I’ve also completed all the nodes in The Void. Sedna’s still got about half the planet to go, and I need to recruit some people to help me do the Derelict Assassination mission so that I can unlock Eris. That’s what Recruitment chat is for, right? I’ve even done about half of the Kuva Fortress. I guess people don’t really go there, though, as I’ve run all but the spy mission on “public” but only the “assault” mission had a person join, and then he dropped back out within a minute or so.
Can I just say that I love Inaros? I thought I wouldn’t, due to the frame not having any shields, but it has such a high armor rating that it really doesn’t need them. I’ve looked up various builds for it and have settled on my own “tweaking” of the mods that I like. It’s lower than a “max health” build” but has higher armor so it’s still very survivable — in fact, I’ve only ever needed to be revived a single time in all that I’ve played with Inaros so far, and I was doing the level 50 missions in The Void with him just fine. Honestly, I’m not sure what took me out that 1 time I did fall, as at no other time on that mission was my health even remotely low. It must have been a sniper or something, I guess. Fortunately, I was with another player and he was able to revive me, so it worked out fine (and I revived him probably 10x in that same run, so it was only fair the he revive me too — he kept folding like a cheap suit, it felt like).
My co-worker who’s playing now sprung for the Loki/Ember Prime combo pack and has been ranking his Loki Prime up, so I got with him and we ran a few grind runs on Ceres, then he queued us up for a Nightmare “No shields” run on Earth to see what mod we’d get from that. He had Vitality modded on, but sadly still went down a lot, as did the 2 people who joined us on the run. It appears that most frames just really need their shields. I didn’t ever really take much damage though — something about having 4600 health and high armor plus the ability to control crowds and heal myself at the same time, while laying waste in a giant circle around me with my Orthos Prime and Primed Reach mod…
So far as the quests go, I’ve completed Octavia’s Anthem and Chains of Harrow. Since I’d already bought the Octavia frame, the Anthem quest rewarded me with a riven mod, though to unveil it I’m going to need to go to the Plains of Eidolon and figure out fishing and mining. The unlock conditions are: catch a fish, mine a gem, AND kill an enemy within 30 seconds. That quest was interesting since I had to fight Sentients at one point, so I got to see how using the Operator to reset the resistances made life a lot easier there. The final phase where you are inside a giant mandachord instrument and have to jump on all the right spots to have it play a song was … if I’m honest, a bit tedious, but still a nice change of pace from how frenetic a lot of the missions and quests can be too, so I won’t say it was bad, just a bit long.
Chains of Harrow was more like a “haunted house in space” than anything. Unlit mission runs with blood-scrawled messages, fighting zombies and ghosts. Had I bought that frame with plat the reward would have been another riven mod, but I wanted to earn the frame this time, so… I’ve got the blueprint and I’ve managed to find systems and chassis blueprnits from my regular play, but the neuroptics apparently only drop from defection missions and only during the 3rd phase, and even then only about an 11% chance on any given run, so that might be a while before I get the last piece. Which is fine, as I need time to farm up more kuva. I did a kuva siphon mission this weekend and since I knew what to do this time (go go video guides!) I was successful at it and got 643 out of a needed 2000, so… 2 more times at least. And that’s just for Harrow. I’ve got that “Krokhur” (sp?) weapon that needs kuva to build it, so I’ll need to run a few more of those mission types for that too.
For Hidden Messages I’m at the last phase, but the quest won’t complete until the Mirage frame is complete in the Foundry. I started that cooking this morning, so on Thursday I’ll be able to get the completion for that. The phases of that quest largely just involved clearing out lots of infestations, so nothing much to write about.
I’m now most actively working on “The Silver Grove” quest. I’m on the last phase of that, but finding the plants to scan for it has been a pain in the tuchas. I need 25 of a moss type that grows more or less on Ceres. The wiki says it’s “very common” there, but I spent nearly an hour last night in a single mission searching for it and only found 3. Then there’s another “frostleaf” plant that grows on Mercury and Venus, but I haven’t been able to find any of that at all on any of the missions I’ve run there (and yes, I made sure I’m on the correct tileset). Then there’s the “rare” plant that’s on Earth. I’ve found 1 of the 2 I need, but it only grows during the day and I keep winding up running missions in the night. They swap day/night every 4 hours, so I just need to keep trying until I get lucky and find another day cycle, it seems. Once I finally collect those plant scans, then I’ll get the 3rd Titania piece. That will be fun, I think.
This is getting long, so… Happy Gaming out there!
It’s been a while since I’ve posted becuz, well….. I’m still playing 3-5 times a week in order to cap out tomes, but other than doing a couple of FC Diadem runs one weekend, I’ve not been doing anything new or terribly exciting. I’ve actually been playing a lot of Stellaris lately when not in FFXIV, even. So…. here’s a picture post 😉
And there you have it. Happy gaming out there!
All righty… everything’s at 70, so now what do I have left to do in this game?
There’s still the daily Expert Roulette for the Tomes of Creation so I can start gearing up my caster jobs with that. There’s also the new Kojin Beast Tribe quests. too bad I can only do 3 a day and they go by so quickly. The daily hunts are still a thing for the Centurio seals that I use to buy level 6 materia. I still need to finish the 4.0 MSQ on my daughter’s character, and then the 4.1 while I’m at it. And of course there’s all the crafting I can do. So many things I’ve not made yet… So anyway, yeah, there’s still plenty to do, and I haven’t even talked about maybe doing Omega or the new 24-man raid either, nor about catching up older raids that I’ve still not gotten around to running yet. Perhaps more pony and bird farming. We shall see!
I’ve run Skalla as Red Mage and as Summoner, in addition to all the times I’ve tanked it as a Paladin. Red Mage is unchanged since it released in 4.0, but the Summoner changes in 4.1 go a LONG way in restoring the fun of the class. And hey, I’ve actually got Tri-Bind on my hotbar for the 1st time since, well, ever. Too bad it’s only worth using as a spammable AE on trash mobs during Dreadwyrm Trance, but hey… that’s more than it’s ever been worth before, so… I’ll take it.
Replacing Ruin with Ruin 3, and actually giving it semi-decent damage (and actually rather good damage taking the pet’s auto-attack into account with it) makes it much nicer. The rebalance of the pets makes it such that Ifrit is actually worth using too… maybe even slightly better than Garuda anymore, though time will tell on that. The size change ability on Bahamut is nice, though as a small he feels like a blue Garuda, so I’ve got him set at Medium right now. Large is just too big. Now if they’d just have Bahamut plant in place instead of following you around, I think it’d be just about perfect and probably my main dps class again. Actually, with how good it feels to play anymore, it might already be there.
I helped my FC do the project to turn our large house in Mist into a Shirogane style castle. I think it turned out looking nice, but it really doesn’t fit the aesthetic of Limsa Lominsa. Of course, neither does the big Chocobo house out our front door either…
Anyway.. happy gaming out there!
I did my typical morning play session today before work, and since it’s patch day I headed right for the MSQ, partially for the story, and partially to try to get a run in on the new dungeon. Fortunately, the dungeon unlocks as only the 3rd quest, and the prior 2 are just a little bit of running around, so I was running the dungeon less than 20 minutes after logging in.
All 4 of us in the group went in blind, so I did the 1st few trash pulls “small” to get a feel for the place. They didn’t seem to hit all that hard, but they had a lot of hp, so they took longer to die than the “feel” of the earlier 2 expert dungeons. Even so, I started doing double pulls on the trash and we took them down no problem through the rest of the dungeon, so …. as always, trash is trash.
1st Boss, I don’t recall the name, but as you can see in the screenie it’s a kind of water-horse thing. The edges of the arena are pulsing red throughout the fight with water running across it. Running or being knocked into that area puts a vulnerability to water stack on you, and all the boss’s attacks seem to be water-based, so…. avoid that 😉 He does a room-wide AE for the healer to heal through, he does an attack that says “pull” and pushes you away from him, and an attack that says “push” and actually pulls you toward him. I’m not sure if that’s intended or they messed up, but… either way, don’t let those knock you into the water. He also puts markers on the dps and the drops water bombs on them that leave a puddle for them to run out of. There’s also a tethered orb that follows them and does a moderate hit if they let it hit them, or it will get “cleaned off” with his followup push/pull attack that he does right afterward. Others can’t clear off the orbs from the tethered player — I tried running through them, but nothing happened, and they weren’t target-able either.
2nd boss was “Old Doll” or “Ancient Doll” or something like that. It summons adds and then does a big charge attack to blow them up, so you gotta kill them before they blow up. We killed them all, so I don’t know it they’re just a big hit or an instakill or what, but… kill them. For the 2nd and later rounds of adds, he turns you into a bomb dropping mob just before summoning them and you have to go drop the bombs under the adds to kill them. But the adds move, so you gotta lead the target a bit… Not a big deal though, as the bombs do a 1-shot on them. The rest is the standard dodging of telegraphs.
I don’t recall if it was before the 2nd boss or 3rd boss, but in one section after you kill trash you have to turn yourself into a flying mob using a glowing thing on the floor to get across some pits. Here’s the screenie of what that looks like.
Final boss is a giant manticore thing. It’s name had “poison” in it, but I don’t recall the full name, sorry. He has a metric crapton of mechanics, and doesn’t telegraph them all on the ground, though usually there’s a notification window that pops up “He raises his claws” or “he raises his tail” for some of them. For the raised claws, tank runs behind him to avoid. If you get hit by it, it’s a hard hit and puts a vulnerability stack on you. The raised tail is the same, just to his rear, so the dps needs to get in front of him to avoid that. On our run this morning, the generally didn’t, but the healer kept them up fine even with 2-3 vuln stacks, so it’s not *too* big a deal, I guess. He also occasionally does a prox-based room-wide, so the tank should keep him to the sides as s/he can to allow running room to get away from that. He drops the ring on a player so everyone has to get in close. He also does the “it goes 4 directions from the player” like Lakshmi does, for the other 3 to avoid. At 1st he does those separately, but as the fight progresses he’ll do the ring and the 4-way strips simultaneously, so the dodging can get interesting. And he also sometimes will face a player, do a wind-up and blast across the room, and then repeat that 4 times. There’s time to dodge while he’s doing the wind-up, so no need to get hit, but it’s not a telegraph on the ground either, so it’s easy to miss. There’s even a gaze attack to turn away from to boot. He seems to toss a mechanic about every 6-10 seconds, so there’s a LOT of motion in this fight. Poor Black Mages…
I’ll toss in some more screenies I took for funsies, but… I’m done typing this post. Happy gaming out there!