I really enjoyed the quest. I like the look of the new warframe. The new mods that come with it are lovely also. It’s too bad they’re a polarity unique to the Umbra frame so they won’t really be able to be used on other frames much, if at all, though.
The abilities on the mods and of the Umbra frame make me think that as the game moves forward there’s going to be a lot more focus on the Sentients. I look forward to it!
Happy gaming out there!
I’m mostly playing Warframe still, but occasional forays into Stellaris. I’m still trying to get a feel for the flow of the game since the Cherryh update 2.0, and now we’re in to 2.1 already. I’ve also been trying more Civ 6. I’m still not enamored of the loyalty and golden/dark age mechanics, but loyalty doesn’t really come in to play much, and dark ages really only affect loyalty generation, so they are actually a lot more minor than they sounded at first, so can quite honestly be mostly ignored, so it’s not as big a deal as it 1st felt.
But anyway, I don’t have a whole lot to say about the gaming world or anything, so… here’s a screenie gallery from Warframe —
Happy gaming out there!
I got enough Mastery XP to be able to take the test a week or so ago. I looked up the test so I knew what I was getting into, then I did a practice run using Rhino, and I beat it… not handily, but it wasn’t bad either. So I went in for real, and had a total brain fart and failed badly. So badly, I that I think it shook my confidence and so I didn’t bother trying it again for a while. When I did go back, I used Banshee instead, in my “caster” mode, as I’d read somewhere that a frame with good AoE makes the test a lot easier. And it did. I did a practice again, making sure to simply beeline for the time-extending orbs, killing mobs as the opportunity presented itself on the run, and hitting 4 occasionally for the big AE that seems like it would add another 5 or so mobs to the total killed. End result of that practice was I beat it and had about 25 seconds on the clock still. So I went in and did it again “for real” and had pretty much the exact same result. So yay! MR 21 achieved!
There was a new update this past week and it introduced a new frame called Khora. she’s supposed to be a hunter of some kind and her gimmick is that she’s got a long-duration kavat summon in addition to her sentinel or other companion. If it dies, she can just re-summon it without needing to worry about reviving it. Her abilities are:
- 1 — a relatively low-damage whip
- 2 – a spreading CC. Cast it on 1 mob and others that get close have it spread to them also. Hitting mobs with this CC on them with the #1 ability explodes it for much higher damage.
- 3 – the kavat summon
- 4 – this one drops a big ball of chains that ragdolls any enemies caught in it for a quite decent duration. The description says it will grab enemies that get too close also, but in using it, I didn’t notice more getting pulled in. That said, I was in Helene on Saturn, mostly, so mobs tend to die very fast there anyway, so it could just be that we killed them before they could wander close enough.
Apparently the initial plan was for her #4 to be an “Exalted Whip” a la Excalibur’s Exalted Blade or even Ivara’s Artemis Bow, but they couldn’t get the tuning right on it or something, so the chain dome was subbed in instead. Maybe temporarily? I dunno. Anyway, my verdict on her is “she seems fine, but doesn’t really seem to stand out either.”
Edit: Apparently changes are incoming tomorrow, as highlighted by Tactical Potato. Changes he mentioned are:
- Cast times reduced
- Her #2 is now an AoE rather than single target, and is spread by hitting it with #1, instead of creeping to other mobs that come close.
- #3 will now simply be a permanent pet, acting like a standard kavat. If it dies without being revived, then you can *not* re-summon it. (TP wasn’t happy about this, and I agree with him — you should be able to cast 3 to re-summon, IMO)
- #4 will now drop killed enemies so that it can grab new ones. Also, if you use #1 on enemies caught in the dome, it will do full damage to the one you hit, and all other enemies caught will take half damage, so it could be a decent AoE damage skill.
- #4 is here to stay — the exalted whip will NOT be happening
I also finally ground out enough excavation missions to get the 9,000 cryotic that I needed to build the last piece of Vauban Prime, so I’ve got that frame now. In a bit of irony, the easiest frame to use to grind out the cryotic was Vauban. The Repelling Bastille augment on his #3 ability makes it such that the infested mobs of Hieracon on Pluto just can’t really attack the excavators. There are a couple of infested with ranged attacks, but they’re not common and they don’t do much damage anyway. Plus they carry the energy pods needed for the excavators, so they’re high priority to be killed anyway. But yeah, since I now had both Vauban and Vauban Prime, that means I wouldn’t be using the normal Vauban anymore, so I sold off the normal Vauban to free up the frame slot, then pulled Vauban Prime out of the foundry to fill it. I’ve already ranked him and forma’d him to a good build and then I used him to grind out *another* 9,000 cryotic for my final Trinity Prime piece. That’s cooking now, so I’ll be able to start the Trinity Prime frame tonight, and she’ll be available on Friday.
In other bits and bobs, another co-worker has started playing along with his son, so we’ve been working on ranking up his Excalibur a bit. I’ve taxied him to Helene on Saturn to boost him faster, but we’ve also been working him through the early planets. We’ve got him to Mercury so far, and he’s already MR3 since I had him buy the MK1 weapons to rank up for the MR XP. We also farmed the Jackal enough that he got all the Rhino pieces, and I taxied him around to get the Control Modules and Plastids he needed to be able to start that frame cooking. And since my tax return recently came in and I got the 50% plat discount as my daily login reward, I splurged on the biggest plat package, and I used some of that to gift him a frame of his choosing.
He went with Nekros, and he’s been enjoying the hell out of that — to the point where I pulled my Nekros Prime out of storage and realized that it is indeed amazingly fun, especially with the Despoil augment on the Desecrate ability and the Shield of Shadows augment on his #4. Plus Equilibrium which then gives basically unlimited health and energy. Double loot drops from Desecrate, and the Shadows give 90% damage reduction besides. What’s not to like?
To top that off, I got myself a Telos Boltor from my Steel Meridian syndicate and forma’d it up enough to use the Riven mod that I got for Boltor in a nice hybrid viral/slash configuration. Between the damage and status boost on the riven and the high crit chance it’s got, paired up with Hunter Munitions giving slash procs on my critical hits, it does surprising amounts of damage. It tears up juggernauts during infested invasions, did really nicely vs the Phorids, and can kill the Nox mobs in Helene and Hydron in only 3 headshots. Not bad for a weapon that doesn’t even do slash damage, yet is constantly proc’ing slash status, no?
I finished the Pluto map last night also. I’d been doing missions to get the Ambulas Nav Coordinates, but then last night there was an invasion that used that tile, and doing an invasion treats a tile as completed, so I finished Pluto without even needing to fight Ambulas. How silly is that? I still plan to get enough coordinates to actually do the fight though — gotta experience everything, right? I’m also down to only 2 spots left on Sedna — the final arena, plus the final boss. Still have quite a bit of on Eris, but I have chipped away at it a little. Map completion is getting closer…
And I also only need 16 more Cetus wisps in order to finish the Lohrin brace for my “213” amp that I want to build. I seem to be getting 3 per run lately, though I tend to take about 10-11 minutes per run, unlike the 2-4 minutes that the “efficient farmers” show on their videos. Of course I also grab the other resources as I see them, stop to mine if I see a node, and so on. I’m not laser-focused on just getting the wisps. Gotta do it all!
And this is getting to be really long, so… happy gaming out there!
Last Thursday the Plague Star event began again and runs for 10 days, so up through this coming weekend. It’s a single mission that you can run repeatedly in order to get faction standing with “Operational Supply” which enables you to get the Zaw parts that include the name “plague” in their title.
According to my clan chat, the 2 “grips” are equivalent to non-plague grips, but the 2 “strikes” are upgrades to their non-plague versions. I don’t know about the stat comparison, but I know that the plague parts add toxin damage to the built zaw, so that’s a bump in damage right there. Operational Supply also sells the Snipetron blueprint, a few cosmetic items for your operator, rare gems, Cetus Wisps, and “Exodia” items that you can add on to a weapon for additional effect. Though from what I’ve seen in videos the additional effect makes it easy to kill oneself, so I’m not sure how useful they actually are…
But anyway, to do the event you talk to Konzu and pick up the mission, then head out into the Plains of Eidolon. The plains have their normal mob loadout, but also now have infested spawning all over the place too. Apparently this bugs the plains out a bit, especially at night, and prevents the Vomvalyst mobs from spawning, and without those it’s rather hard to hunt Eidolons, as you can’t charge the lures that hold the big guy in place, nor get the capture which gives the Brilliant Eidolon Shard. Quite a few people are in the forums saying that they’re taking a break from Eidolon hunts until the event is over, as a result. For me personally, the bug I experience is that the Plains just plain crash the game for me. During the day I’m usually okay, but at night? Nope… I am going to crash to desktop. The question isn’t if, but when. I got a resource booster the other night as my login reward and tried to farm Cetus wisps. Found quite a few, but since you only get them by finishing a mission, which in this case is loading back out to Cetus, a crash simply kills all progress. One run I’d found 4, which the booser doubled to 8, so it was a great run, and I was actually running back to Cetus from the big lake, so I was almost there… Almost. But nope. Crashed. That was my 3rd attempt to get wisps that night, and that was when I gave up in disappointment also. Hopefully it will be better once the event is over. Even so, before this all bugged out, I was able to get enoguh wisps to craft my T1 Amp, then I was able to rank it up in Hydron, so it’s already rank 30. I did manage 1 Eidolon hunt using it, and it’s definitely doing more damage than the mote, so that’s nice.
But anyway… After getting the mission from Konzu, head out to the plains. There will be a marked cave on the map that 1 party member needs to run down into to retrieve a poison. It’s considered good form for another party member to drop a waypoint at the cave entrance after the poison is picked up to aid the 1st person in finding their way back out of the cave. After the poison is picked up, a vault in a Grineer camp gets marked and y’all make your way over there and drop the poison in there and defend it for 3 minutes. Most mobs get airdropped in, so if you can shoot down the transports before they drop the mobs (hello sniper rifles!) then it’s a lot easier. While the poison is being mixed there are a couple of items that you can add to it, if you’ve built them (recipes are obtained from Operational Supply, of course) and have them equipped to your gear wheel. I don’t recall the names, but 1 item increases the level of the final boss, and the other one lets it get summoned multiple times during the last phase.
After the defense is done, a drone gets marked, so you head over to it and put the poison in it, then you have to defend the drone as it travels to “the boil” where the final fight takes place. If you didn’t add the boss summoning item to the poison, you just kill a lot of infested, then it completes and you get 1000 Op Supply standing. If you added level increasers you get 250 more standing for each of those added, and if you added summoning increasers then the boss spawned 4 times and you get 250 more standing for each time there, so you can get up to 3000 standing per run. The boss is actually pretty time consuming, though, so for maximum standing farming it’s usually faster not to add anything and just get the 1000 per run, and then do a lot of runs. Unless you have a pre-made group with the optimal Slowva, Rhino, Oberon, and Chroma.
The boss is Lephantis, just with a re-skin to look infested. 3 heads, vulnerable spots that only are vulnerable as he’s attacking. Kill the heads, beat the boss. What makes the group setup above optimal is: Slowva makes him attack at 1/4 speed so the vulnerable spots stay open much longer. Slowva also makes all the infested add swarms move much slower so you can spend more time on the boss rather than worrying about having to constantly clear the swarms. Rhino’s Roar adds a lot of damage output to the group, plus he can Stomp and this holds the boss in place for its duration too, so if you timed it such that the vulnerable spots are open when Stomp hits, that’s 15 seconds of shooting you can do. and any infested adds are also out of the picture for that time too, assuming the Stomp didn’t just kill them outright. Oberon uses Renewal which gives an armor buff to the group and heals them (though doesn’t prevent a 1-shot) and puts down Hallowed Ground which damages the infested adds and prevents status effects, so the toxin clouds that the boss pumps out don’t put a dot on everyone in the group. And finally Chroma with his Vex Armor and a sniper rifle does massive damage to the vulnerable spots, so makes the heads die quickly.
The “Hunter” mod set drops from the boss, and can be awarded at a phase transition in the mission. The boss also drops a rock that you can use to build a statue in your dojo. It takes 5,000 of the rocks for the statue, and after running the mission enough on Saturday (with 4 boss spawns most times) that I got pretty bored with it, I only had 34, so… that’s a lot of missions from a lot of clanmates for a statue.
I’ve also begun working on pets. They seem to do a lot of damage, which is nice, but the loss of the “quality of life” of the Vacuum mod on a sentinel is a big deal. And tbh, I really don’t notice damage from my companion regardless other than to occasionally be surprised when something dies before I get around to it and go “oh, my pet must have done that.” But anyway, I got lucky on the RNG and got 1 each of the 2 kavats without getting a duplicate. When I went to do another kubrow it had a cyst on my frame, so I was able to make a Helminth Charger. For being an infested dog, it looks surprisingly decent. And it looks like I’ve got 4 more kubrow types I can get. I may end up seeing if I can just buy imprints from clanmates rather than trusting the RNG to get all the various types. Gotta get the various types for that sweet Mastery XP, right? But after I’ve ranked up each type of pet, I think I’ll still use sentinels. Medi-ray and Vacuum are just too nice to give up, imo.
Happy gaming out there!
This past weekend I started to give the Plains of Eidolon a far more detailed look than the little that I did right as I started playing the game and was stumbling around blindly out there not know what I was doing, or why, or even how to do a lot of things just yet. But this time, I’ve got more time with the game under my belt, got some “endgame builds” for my frames, and decided I want to go Eidolon Hunting and see about this whole fishing thing, maybe upgrade the amp on my operator, and so on.
So off I went to Cetus to see about it all. I figured since the 2 factions there use standing as their currency that they’d be very similar to the Syndicates. And while the gaining of standing is largely the same, the rest is not — the whole Cetus/Plains setup is a game unto itself. The 2 factions have their own tasks that can only be completed on the Plains, and all of the gear that you can make require resources that are unique to the plains also, so all the stuff I’ve accumulated in my running around the planetary map is useless there. Which essentially means that doing the Plains is “starting over” so far as the need to farm up resources and standings goes.
I’ve gotta say, it definitely feels like slow going right now, especially the gem mining. The fishing can be relaxing, and there’s not too long a wait for fish to swim by, plus the fishing locations and which fish spawn where are known, so I can get the fish resources without too much trouble, but the mining… yeah. The nodes are around, but they tend to have a decent distance in between them. Further, the type of node (gem/blue vs ore/red) seems to be random, but weighted toward the red, and then beyond even that, the resource you receive from the node is randomly one of the available types from that node color.
So if I need a murkray liver from a fish, I can go fish up a murkray. But if I need Azurite, then I have to run all over the place with my mining laser out, listening for the chirp that I’ve gotten close to a node, then hope it’s a gem node, and then hope that it actually gives me Azurite, not Devar or Venidos, or.. the other one. Chrysamium or something like that. Anyway… yeah, mining is a bit frustrating.
And then there are the Cetus Wisps. A look at the Cetus Wisp guides generally includes descriptions such as “mind-numbing” and “soul crushing.” The wisps spawn as you enter an instance of the Plains, but don’t continue to spawn — however many spawn with the instance are all there are. They appear next to fresh water, and there tend to be 1-4 that spawn each instance. So to get them, you need to travel to all the bodies of water on the Plains. Have I mentioned that the Plains are huge?
Fortunately, one can build Loki to be able to sprint something like 4x as fast as normal speed. Or Volt has that “run really fast” power. Or Zephyr has “Tailwind.” Or you can build a maximum range Nova and use her teleport power to cover vast distances quickly. Or you can use your consumable archwing charges on any frame and fly around rather quickly also, but with the resource cost that went into building the archwings in the 1st place.
Even so, a “perfect run” takes 2-4 minutes to search the most common wisp spawns, then exit the instance, and then load back in to a new one. You need to eventually get 348 wisps in total in order to craft all the items that need them. I’m still just trying to get my first 30 so I can craft a new amp. 14 down, 16 to go…
On the bright side, I’ve killed 3 Eidolons now, and somehow got lucky and got a Brilliant Eidolon Shard from each of them. I’m told those are a rare drop and you have to do special things to increase the chance of them dropping, but, well, so far I’m at a 100% drop rate. I’ve been using Volt Prime as my Eidolon hunter so far, as I like the utility he provides with his shields in being able to buff the group’s weapons while simultaneously protecting them. I’ve been using the Lanka sniper rifle so far, since it can be easily modded to do massive amounts of Radiation damage, which the Eidolons are weak to, but it’s got a charge time, so that can be a little annoying in getting off shots rapidly. As a result, I’ve built up a Rubico sniper as well. The radiation damage done is a little less, but I can fire 6 shots as quickly as I can press my fire button, and it’s a hitscan weapon also, so I don’t have to lead the target to account for the Lanka’s projectile flight time either. Overall I think I will probably do better with the Rubico. Time will tell, anyway.
This is getting long, so… Happy gaming out there!