As you can see in the screenshot there, I made it to MR24 last night in Warframe. I haven’t been posting much lately, though, as the game’s settled more or less into a comfortable routine for me, so I haven’t been taking screenshots, and nothing really out of the ordinary has been happening that sticks in my mind and makes me go “oh, I should blog about that.”
On top of that I actually got a bit bored of Warframe for a few weeks and more or less just logged in daily for the login counter, then logged right back out. Oddly, what got me back in was watching a streamer who recently picked it up and seeing his joy in the game reminded me of how I’d felt when I started it too. I say “oddly” because I’ve never really watched streamers before, always having the attitude that I’d rather play the game myself than watch someone else play it, but not this time. Such is life, no?
BTW, I’m not sure if this is a bug or intended, but in the MR24 test if you let the things kill you and re-spawn, you come back with your Amp weapon which you don’t initially get. Having that makes it a lot easier from that point forward.
I’ve finished the planet map for Eris, have 1 spot left on the Kuva Fortress, and still have those 2 last spots on Sedna to finish up, and then I’ll have the full star chart completed. After that, it’s all about the waiting for the Fortuna and Railjack expansions to come out.
There’s still plenty of stuff I can do though — I’ve still got 3 frames and 2 archwings to rank up, several archwing weapons, and about 30 or 40 standard weapons still, so I’ll easily be able to hit MR25 once I get around to all that. I am not yet max rank with the Ostron or Quills in Cetus, and I could use some arcanes. I’d like to finish unlocking all my waybound focus slots eventually as well. I’m about halfway there right now. I’m also semi-sorta planning to get all the syndicate mods and items for all 6 syndicates. I’m at positive standings with 4 of the 6 right now, and plan to eventually start swapping around sigils so that I can bring the final 2 up into positive territory, while still maintaining positive standing with their “enemy” ones as well. That will take a bit of doing, I think, but I also think it will be worth it.
I’ve done a bit of Civ5, a bit of Stellaris, and I even joined the alpha (well, the email says alpha, but in the game there’s a button that says beta, so… I dunno) for “Survived By” which is a sort of Gauntlet-like top-down “kill the hordes of enemies” game with retro-looking graphics. I never really like Gauntlet much, so I don’t know if this will do anything for me, but… we’ll see.
I also installed and tried out Path of Exile. It bugged out the moment I created my 1st character. The very 1st thing you’re supposed to do it pick up your starter weapon from the ground. Everything says “left-click it to pick it up” but I couldn’t do it. The mouse never registered it. Couldn’t click on the item itself, nor on the text of the item. Nothing worked. I could click on the NPC next to the weapon and talk to him, but without being able to pick the weapon up I couldn’t leave that area. I’ll try un- and re-installing it to give it another go this weekend, I think.
I’ve also started up Idle Champions of the Forgotten Realms. There’s really no game there — it literally plays itself. And yet, it’s somehow oddly compelling. How weird is that? There’s really nothing to say about it, since it plays itself, but it somehow trips that Skinner Box trigger for me.
I backed Fractured on Kickstarter, and it looks like it met its funding goal with less than a day to go, so I’ll be trying that out if/once they release it. I had good luck with the Shadowrun game I backed a few years ago, so hopefully this studio will do well with this game too.
On the mobile gaming front I’m playing 2 versions of the same game — Marvel Strike Force and Star Wars Galaxy of Heroes now. They’re by 2 different companies, but they are functionally identical. They’re simple turn-based team-fighting games where much of the battle is won or lost simply by the characters you choose to make up your team — to the point where a lot of co-workers who play them (which was how I got started too) will simply use the auto-battle feature for the actual fights, as there’s not really much need to pick the right skill at the right time on the right target. Sure, you can play manually and do that, and in the Strike Force raids that’s actually a good idea, but for the most part it doesn’t really matter much. They’re an amusing diversion for 10 minutes a few times a day, but they’re pretty much fluff, not anything I’d seriously get into, I don’t think. I fell in to that rabbit hole with Astronest, and while I was still enjoying that game when I uninstalled it, I’ve also never missed it either. I think these 2 games will be the same. One day I’ll simply be “done” and I’ll uninstall them and never look back.
In other news, FFXIV is having a “4 days free” comeback promo running until August 2nd. I’ve still got it installed, and my daughter’s been bugging me to play that again, so I’ll probably hit that up this weekend too. Maybe see if I can’t try out the new dungeons and catch up on the MSQ. We’ll see.
So that’s where I’m at right now. Happy gaming out there!
I really enjoyed the quest. I like the look of the new warframe. The new mods that come with it are lovely also. It’s too bad they’re a polarity unique to the Umbra frame so they won’t really be able to be used on other frames much, if at all, though.
The abilities on the mods and of the Umbra frame make me think that as the game moves forward there’s going to be a lot more focus on the Sentients. I look forward to it!
Happy gaming out there!
I’m mostly playing Warframe still, but occasional forays into Stellaris. I’m still trying to get a feel for the flow of the game since the Cherryh update 2.0, and now we’re in to 2.1 already. I’ve also been trying more Civ 6. I’m still not enamored of the loyalty and golden/dark age mechanics, but loyalty doesn’t really come in to play much, and dark ages really only affect loyalty generation, so they are actually a lot more minor than they sounded at first, so can quite honestly be mostly ignored, so it’s not as big a deal as it 1st felt.
But anyway, I don’t have a whole lot to say about the gaming world or anything, so… here’s a screenie gallery from Warframe —
Happy gaming out there!
I got enough Mastery XP to be able to take the test a week or so ago. I looked up the test so I knew what I was getting into, then I did a practice run using Rhino, and I beat it… not handily, but it wasn’t bad either. So I went in for real, and had a total brain fart and failed badly. So badly, I that I think it shook my confidence and so I didn’t bother trying it again for a while. When I did go back, I used Banshee instead, in my “caster” mode, as I’d read somewhere that a frame with good AoE makes the test a lot easier. And it did. I did a practice again, making sure to simply beeline for the time-extending orbs, killing mobs as the opportunity presented itself on the run, and hitting 4 occasionally for the big AE that seems like it would add another 5 or so mobs to the total killed. End result of that practice was I beat it and had about 25 seconds on the clock still. So I went in and did it again “for real” and had pretty much the exact same result. So yay! MR 21 achieved!
There was a new update this past week and it introduced a new frame called Khora. she’s supposed to be a hunter of some kind and her gimmick is that she’s got a long-duration kavat summon in addition to her sentinel or other companion. If it dies, she can just re-summon it without needing to worry about reviving it. Her abilities are:
- 1 — a relatively low-damage whip
- 2 – a spreading CC. Cast it on 1 mob and others that get close have it spread to them also. Hitting mobs with this CC on them with the #1 ability explodes it for much higher damage.
- 3 – the kavat summon
- 4 – this one drops a big ball of chains that ragdolls any enemies caught in it for a quite decent duration. The description says it will grab enemies that get too close also, but in using it, I didn’t notice more getting pulled in. That said, I was in Helene on Saturn, mostly, so mobs tend to die very fast there anyway, so it could just be that we killed them before they could wander close enough.
Apparently the initial plan was for her #4 to be an “Exalted Whip” a la Excalibur’s Exalted Blade or even Ivara’s Artemis Bow, but they couldn’t get the tuning right on it or something, so the chain dome was subbed in instead. Maybe temporarily? I dunno. Anyway, my verdict on her is “she seems fine, but doesn’t really seem to stand out either.”
Edit: Apparently changes are incoming tomorrow, as highlighted by Tactical Potato. Changes he mentioned are:
- Cast times reduced
- Her #2 is now an AoE rather than single target, and is spread by hitting it with #1, instead of creeping to other mobs that come close.
- #3 will now simply be a permanent pet, acting like a standard kavat. If it dies without being revived, then you can *not* re-summon it. (TP wasn’t happy about this, and I agree with him — you should be able to cast 3 to re-summon, IMO)
- #4 will now drop killed enemies so that it can grab new ones. Also, if you use #1 on enemies caught in the dome, it will do full damage to the one you hit, and all other enemies caught will take half damage, so it could be a decent AoE damage skill.
- #4 is here to stay — the exalted whip will NOT be happening
I also finally ground out enough excavation missions to get the 9,000 cryotic that I needed to build the last piece of Vauban Prime, so I’ve got that frame now. In a bit of irony, the easiest frame to use to grind out the cryotic was Vauban. The Repelling Bastille augment on his #3 ability makes it such that the infested mobs of Hieracon on Pluto just can’t really attack the excavators. There are a couple of infested with ranged attacks, but they’re not common and they don’t do much damage anyway. Plus they carry the energy pods needed for the excavators, so they’re high priority to be killed anyway. But yeah, since I now had both Vauban and Vauban Prime, that means I wouldn’t be using the normal Vauban anymore, so I sold off the normal Vauban to free up the frame slot, then pulled Vauban Prime out of the foundry to fill it. I’ve already ranked him and forma’d him to a good build and then I used him to grind out *another* 9,000 cryotic for my final Trinity Prime piece. That’s cooking now, so I’ll be able to start the Trinity Prime frame tonight, and she’ll be available on Friday.
In other bits and bobs, another co-worker has started playing along with his son, so we’ve been working on ranking up his Excalibur a bit. I’ve taxied him to Helene on Saturn to boost him faster, but we’ve also been working him through the early planets. We’ve got him to Mercury so far, and he’s already MR3 since I had him buy the MK1 weapons to rank up for the MR XP. We also farmed the Jackal enough that he got all the Rhino pieces, and I taxied him around to get the Control Modules and Plastids he needed to be able to start that frame cooking. And since my tax return recently came in and I got the 50% plat discount as my daily login reward, I splurged on the biggest plat package, and I used some of that to gift him a frame of his choosing.
He went with Nekros, and he’s been enjoying the hell out of that — to the point where I pulled my Nekros Prime out of storage and realized that it is indeed amazingly fun, especially with the Despoil augment on the Desecrate ability and the Shield of Shadows augment on his #4. Plus Equilibrium which then gives basically unlimited health and energy. Double loot drops from Desecrate, and the Shadows give 90% damage reduction besides. What’s not to like?
To top that off, I got myself a Telos Boltor from my Steel Meridian syndicate and forma’d it up enough to use the Riven mod that I got for Boltor in a nice hybrid viral/slash configuration. Between the damage and status boost on the riven and the high crit chance it’s got, paired up with Hunter Munitions giving slash procs on my critical hits, it does surprising amounts of damage. It tears up juggernauts during infested invasions, did really nicely vs the Phorids, and can kill the Nox mobs in Helene and Hydron in only 3 headshots. Not bad for a weapon that doesn’t even do slash damage, yet is constantly proc’ing slash status, no?
I finished the Pluto map last night also. I’d been doing missions to get the Ambulas Nav Coordinates, but then last night there was an invasion that used that tile, and doing an invasion treats a tile as completed, so I finished Pluto without even needing to fight Ambulas. How silly is that? I still plan to get enough coordinates to actually do the fight though — gotta experience everything, right? I’m also down to only 2 spots left on Sedna — the final arena, plus the final boss. Still have quite a bit of on Eris, but I have chipped away at it a little. Map completion is getting closer…
And I also only need 16 more Cetus wisps in order to finish the Lohrin brace for my “213” amp that I want to build. I seem to be getting 3 per run lately, though I tend to take about 10-11 minutes per run, unlike the 2-4 minutes that the “efficient farmers” show on their videos. Of course I also grab the other resources as I see them, stop to mine if I see a node, and so on. I’m not laser-focused on just getting the wisps. Gotta do it all!
And this is getting to be really long, so… happy gaming out there!
Last Thursday the Plague Star event began again and runs for 10 days, so up through this coming weekend. It’s a single mission that you can run repeatedly in order to get faction standing with “Operational Supply” which enables you to get the Zaw parts that include the name “plague” in their title.
According to my clan chat, the 2 “grips” are equivalent to non-plague grips, but the 2 “strikes” are upgrades to their non-plague versions. I don’t know about the stat comparison, but I know that the plague parts add toxin damage to the built zaw, so that’s a bump in damage right there. Operational Supply also sells the Snipetron blueprint, a few cosmetic items for your operator, rare gems, Cetus Wisps, and “Exodia” items that you can add on to a weapon for additional effect. Though from what I’ve seen in videos the additional effect makes it easy to kill oneself, so I’m not sure how useful they actually are…
But anyway, to do the event you talk to Konzu and pick up the mission, then head out into the Plains of Eidolon. The plains have their normal mob loadout, but also now have infested spawning all over the place too. Apparently this bugs the plains out a bit, especially at night, and prevents the Vomvalyst mobs from spawning, and without those it’s rather hard to hunt Eidolons, as you can’t charge the lures that hold the big guy in place, nor get the capture which gives the Brilliant Eidolon Shard. Quite a few people are in the forums saying that they’re taking a break from Eidolon hunts until the event is over, as a result. For me personally, the bug I experience is that the Plains just plain crash the game for me. During the day I’m usually okay, but at night? Nope… I am going to crash to desktop. The question isn’t if, but when. I got a resource booster the other night as my login reward and tried to farm Cetus wisps. Found quite a few, but since you only get them by finishing a mission, which in this case is loading back out to Cetus, a crash simply kills all progress. One run I’d found 4, which the booser doubled to 8, so it was a great run, and I was actually running back to Cetus from the big lake, so I was almost there… Almost. But nope. Crashed. That was my 3rd attempt to get wisps that night, and that was when I gave up in disappointment also. Hopefully it will be better once the event is over. Even so, before this all bugged out, I was able to get enoguh wisps to craft my T1 Amp, then I was able to rank it up in Hydron, so it’s already rank 30. I did manage 1 Eidolon hunt using it, and it’s definitely doing more damage than the mote, so that’s nice.
But anyway… After getting the mission from Konzu, head out to the plains. There will be a marked cave on the map that 1 party member needs to run down into to retrieve a poison. It’s considered good form for another party member to drop a waypoint at the cave entrance after the poison is picked up to aid the 1st person in finding their way back out of the cave. After the poison is picked up, a vault in a Grineer camp gets marked and y’all make your way over there and drop the poison in there and defend it for 3 minutes. Most mobs get airdropped in, so if you can shoot down the transports before they drop the mobs (hello sniper rifles!) then it’s a lot easier. While the poison is being mixed there are a couple of items that you can add to it, if you’ve built them (recipes are obtained from Operational Supply, of course) and have them equipped to your gear wheel. I don’t recall the names, but 1 item increases the level of the final boss, and the other one lets it get summoned multiple times during the last phase.
After the defense is done, a drone gets marked, so you head over to it and put the poison in it, then you have to defend the drone as it travels to “the boil” where the final fight takes place. If you didn’t add the boss summoning item to the poison, you just kill a lot of infested, then it completes and you get 1000 Op Supply standing. If you added level increasers you get 250 more standing for each of those added, and if you added summoning increasers then the boss spawned 4 times and you get 250 more standing for each time there, so you can get up to 3000 standing per run. The boss is actually pretty time consuming, though, so for maximum standing farming it’s usually faster not to add anything and just get the 1000 per run, and then do a lot of runs. Unless you have a pre-made group with the optimal Slowva, Rhino, Oberon, and Chroma.
The boss is Lephantis, just with a re-skin to look infested. 3 heads, vulnerable spots that only are vulnerable as he’s attacking. Kill the heads, beat the boss. What makes the group setup above optimal is: Slowva makes him attack at 1/4 speed so the vulnerable spots stay open much longer. Slowva also makes all the infested add swarms move much slower so you can spend more time on the boss rather than worrying about having to constantly clear the swarms. Rhino’s Roar adds a lot of damage output to the group, plus he can Stomp and this holds the boss in place for its duration too, so if you timed it such that the vulnerable spots are open when Stomp hits, that’s 15 seconds of shooting you can do. and any infested adds are also out of the picture for that time too, assuming the Stomp didn’t just kill them outright. Oberon uses Renewal which gives an armor buff to the group and heals them (though doesn’t prevent a 1-shot) and puts down Hallowed Ground which damages the infested adds and prevents status effects, so the toxin clouds that the boss pumps out don’t put a dot on everyone in the group. And finally Chroma with his Vex Armor and a sniper rifle does massive damage to the vulnerable spots, so makes the heads die quickly.
The “Hunter” mod set drops from the boss, and can be awarded at a phase transition in the mission. The boss also drops a rock that you can use to build a statue in your dojo. It takes 5,000 of the rocks for the statue, and after running the mission enough on Saturday (with 4 boss spawns most times) that I got pretty bored with it, I only had 34, so… that’s a lot of missions from a lot of clanmates for a statue.
I’ve also begun working on pets. They seem to do a lot of damage, which is nice, but the loss of the “quality of life” of the Vacuum mod on a sentinel is a big deal. And tbh, I really don’t notice damage from my companion regardless other than to occasionally be surprised when something dies before I get around to it and go “oh, my pet must have done that.” But anyway, I got lucky on the RNG and got 1 each of the 2 kavats without getting a duplicate. When I went to do another kubrow it had a cyst on my frame, so I was able to make a Helminth Charger. For being an infested dog, it looks surprisingly decent. And it looks like I’ve got 4 more kubrow types I can get. I may end up seeing if I can just buy imprints from clanmates rather than trusting the RNG to get all the various types. Gotta get the various types for that sweet Mastery XP, right? But after I’ve ranked up each type of pet, I think I’ll still use sentinels. Medi-ray and Vacuum are just too nice to give up, imo.
Happy gaming out there!