Not really a big thing, but hit 1000 days milestone today. I’ve missed a few here and there over the past few years, and probably 700 of them were literally “log in, collect daily reward to advance the counter, log out” but hey, I still hit it.
Now if only the nVidia drivers wouldn’t make my computer crash after about 6 minutes of play anymore… 3 updates ago it did it, but would restart. Next driver update fixed it, the prior one to current was fine, but now the current one’s crashing again and badly enough that it sometimes won’t allow for restart/restore — one time I couldn’t even boot to safe mode, so I’ve had to do a couple of complete wipe/reinstalls. Hopefully the next driver update fixes it again…..
I used a max-range build on Mag, while using the “Greedy Pull” augment. This made it such that every time I hit my #1 that all the mobs within 70 meters of me got knocked down and thus couldn’t shoot at me, while all of the “point orbs” that one needs to pick up for the test within that same radius got pulled in. 3 quick circuits around the maps was all it took for me to turn in well over the 100 points needed.
I did the water gun arena event that’s currently running. There wasn’t much to it — no weapons other than the provided super soaker, nor abilities nor mods are in play, so the frame and loadout one takes in is simply cosmetic. The level ranges supplied by the event navigation page are a lie — the 4th “mission” had mobs with the same levels and difficulty as the 1st. I got at least 30 “soaks” on each run, so I didn’t have to repeat any of the runs, so I didn’t know that was a possibility until a friend ran it and didn’t get 25 “soaks” and thus didn’t get enough event points to move on the the next round. So if you’ve not run it yet, if/when you do, try to get at least 25 kills each round. 😀
Happy gaming out there!
In re: SWTOR — My 2 month non-renewing subscription that I bought expired… a while ago? Not really sure. But I also haven’t played the game in about a month. I took a trip and had some back problems, so sitting in a chair was painful so I just didn’t play on the trip… and then never resumed play when I got home either. I completed 7 of the 8 class stories (I only had 2 done when I began, so that was 5 more) and was pretty close on the final one, but.. well… I mean, the game’s fine, if a bit lackluster/too easy in the combat department. But that’s just it — it’s “fine” not “great.” And the much-vaunted stories are actually very short and not really anything special. I saw people in fleet chat comparing the better or worse stories, and just kept thinking to myself “Have none of you ever actually cracked a book? These stories are serviceable, but not really good or bad.” So anyway…. I had an itch, I scratched it, and … it’s not itching anymore.
In re: Warframe — I’ve mostly been logging in to advance the veteran counter, but not playing. Wukong got a rework, so I did a little with that this morning. He’s quite tanky without using his abilities anymore, and using his (now) 3rd ability (was 2nd) is a 5s invulnerability that then more or less kills everything in a circle around you when it’s done and gives you an additional 1500 armor making you just that much more tanky for the next 45 seconds or so, and then you just do it again. It’s a little annoying that using the 3 turns off his sprint, but it’s not hard to turn back on, so it’s not too big a deal. His #4 exalted staff now does a lot more damage than before and has nice combos, so that’s pretty nice to use. Solid rework, but nothing that makes me go “now I’m a Wukong main” or anything either.
In re: FFXIV — For the past few weeks since returning from my trip I’ve been picking at it a little here and there. Mostly I’ve just been grinding out runs of Copperbell Mines and the Tam-Tara Deepcroft so that I could get the moogle stones and finally get the pegasus mount for my daughter that she’s been wanting me to get for a good long while now. Since she’s got scholar and healers get instant queues and those dungeons tend to take at most 20 minutes…. that’s why I just kept running and re-running those. It was still quite tedious, but I didn’t do more than 3-5 runs a day, so while it took a couple of weeks it also meant that I didn’t get low-level burnout too badly and my back could handle the hour-ish in the chair.
The Shadowbringers expansion early access began on Friday. I logged on in the morning before work and grabbed the unlocks for Gunbreaker and Dancer, but then I had to go to work. In the evening I decided I’d focus on the “GNB” 1st, so I equipped the starter gear the unlock quest gives you and ran that quest. The running battle up until the finaly boss was fine, if a bit slow, but then the final boss was simply a massive HP sponge. He also has an uninterruptible high-damage skill that you just have to absorb and try to self-heal in between everything. But with my overall gear level being 197 when the game says it should be more like 250 for that quest (and the actual gear level was lower becuz all of the i130 jewelry was caster, not tank, so it might as well have been 0 — disadvantage of having all my jobs at 70 except for the Blue Mage at its cap of 50 — I don’t have lower level gear anymore….), well, I lasted about 6 minutes but then the big hit took me out. I spent the rest of the evening dusting off my crafters and making myself a high quality weapon, belt, and jewelry. The armor you’re given shows as standard quality but actually has the same stats as high quality i255 level 60 gear, so I didn’t need to build that. Not that I knew that beforehand, so of course I made a full suit of armor. 😉 But yeah, it gives you a weapon, helm, chest, gloves, legs, and boots — but no belt or jewelry, so I had to make those at the very least.
That filled the evening, so I didn’t get to re-try that quest until the next morning. And I got put in a queue. To join a solo instance. At least it avoids the problem of “Raubahn Savage” I suppose. After an 11.5 minute wait, I got in. The trash mobs in the running battle died faster, and then the final boss mob… it’s still an HP sponge, but I was able to do more damage to it and take less with the better tanking stats from actually being i255. I did some roulettes to get to 61, then started spamming out the SB dungeons. Since I had a full rested XP bar, the levels came fast and furious and I made it to 70 on Sunday evening without ever having completed a full dungeon gear set becuz I didn’t have to re-run the dungeons often enough to ever get me to fill out a set.
What to say about Gunbreaker? It’s, well… an FFXIV tank. While I’ve not played any of the “prior 3” since the 5.0 changes, I’ve at least looked them over and since TP isn’t a thing anymore and there’s no damage reduction from using your aggro stance anymore either, any of them can just spam out their AE combo on trash mobs and be assured of holding aggro. Versus bosses you can use your single-target combo. There’s no “aggro combo” anymore — it’s all just dps. The single-target one does higher damage to the 1 mob of course, but I found that just spamming the AE combo on trash was enough to make it so that a Black Mage and a Dancer going full AE burn didn’t even show on the aggro meter, so… tanking was never “hard” to hold aggro before, but now it’s just that much easier, so it’s really more about positioning and knowing when to use the defensive cooldowns. The biggest differences now seem to be more how the combos play out.
For Gunbreaker (from 60-69, at least) you have your base 3-hit combo which grants 1 “cartridge” resource which you can use for either a 4th hit on the single-target combo, or you can use it to begin a 2nd 3-hit combo that does higher damage than your base combo but also a 30s CD on being able to be done. Rotation seems to be 3-hit combo, 2nd combo, then 3-hit plus bonus 3x while waiting for the 2nd combo to come off CD, then repeat. There is a DoT skill on a 60s CD you can use at the beginning, and an OGC extra hit on a 30s CD that you can use on the pull to get a solid aggro start, then use on CD during the fight also, but mostly it’s just the “4-hit combo” with the occasional 2nd combo thrown in. Easy peasy. At 70 the skill reads that as you use the initial 3-hit combo that you can do a bonus hit after each skill, so it will actually be a 6-hit combo. Unless I read it wrong. I’ll see tonight when I get home from work, I suppose.
Paladin no longer has an “aggro combo” versus a “dps combo.” You simply have your typical 3-hit combo but with 2 possible finishers — Goring Blade and Royal Authority. Goring Blade applies a DoT so you use it 1st, then you use Royal Authority on subsequent combos until the DoT needs to be applied again. It’s still got its single-target spell it can use during burst phases also, and there’s also an AE version of the spell too. But really, that appears to be it.
I haven’t really looked at WAR or DRK yet. No one’s mentioned WAR that’s I’ve seen, but in guild chat people were saying that DRK is an AE monster now. I don’t see how, since all the tanks now appear to have an AE combo, but… I’ll get around to DRK eventually since I’ll eventually be leveling every job to 80. “It’s a moral imperative” to quote that silly movie…
They’ve added a vendor that sells the i390 top-tier dungeon gear for Poetics, so I’ve got a full tank set using Poetics now and I’ll probably just tank my way through the rest of the Stormblood MSQ and then move on in to Shadowbringers.
I played a touch on my daughter’s character as a Summoner. With the new expansion out now, people in the new areas have “extra gear” that they’re dropping on the market board for really cheap, so I bought her a full set of HQ i385 caster gear (nice boost from the i322 she was at…) so I’ll be able to easily move her through the MSQ after I do it on my own character. I’m sure my daughter’s going to want to fly around the new areas, after all. Summoner is vastly changed now. Some of the skills that used to need Aetherflow stacks no longer do, they’re simply on cooldown now, and you get Aetherflow stacks by using Energy Drain or the new AE Energy Siphon skills. Your pet has its basic attack that it does on its own, but you have to manually tell it to use its 2 bigger attacks. Those are now set with 2 stacks. You can use the stacks back to back if you want, but there’s a 30s cooldown on building a stack. Those skills are what trigger your Ruin 4 now, so you definitely want to use them in your rotation and not think of the pet as simply bonus damage that you just put on sic and then ignore it. I’m not used to it yet, and haven’t figured out a comfortable way to re-do my hotbars yet either, but that will come with time and familiarity of how it all works.
So anyway… even though I’m not even in the new areas yet, I’ve enjoyed the past few days with Shadowbringers so far. People in my guild are saying that the story line is simply amazing, so… we’ll see.
Happy gaming out there!
In my last post I mentioned how Wisp’s buffs seem to make some of the mods that are “always used” not necessarily be needed. I started playing around with some builds in Helene and Hydron while I was working on ranking up my shiny new Imperator Vandal that a friend gave me the receiver piece I’d been looking for. Thanks Arandhel!
Before I show y’all what I came up with, though — remember how I said that the #4 ability was blinding? Here’s an example of what I mean when I say that —
And from a different angle —
And FWIW, this is what it looks like to yourself when you fire it. I’m using black energy here —
I also got a shot of the “fuzzy” effect when Wisp is invisible too. Yes, I had to try out my Imperator Vandal in an actual archwing mission. It works *so* much better than the regular Imperator, though I still prefer my Fluctus in archwing —
And now that all that visual stuff is out of the way — on to what I found with my build experimentation.
I decided to try a maximum strength build to see what that would do for me. Mods here:
Here’s how the buffs look in this configuration:
Even without an energy mod, you’ve still got 300 energy and since (in general, though there obviously are exceptions) the best damage ability is called “gun” or “zaw” (I know, I know. . . Octavia, Equinox, and Gara would all like to have a word with me) you really won’t be using your #4 anyway, and since that’s the only “big drain” (over 10 per second which still means it would last almost 30 seconds if you really wanted to use it for a full energy pool drain) energy’s really not a problem even with the loss of efficiency. But look at what you gain! Holy Schnikes!
I modified the original build I came up with just a touch and now call it my “balanced” build —
And the buff stats:
And finally, I went with a long duration build, as in missions where you move around a lot instead of being tied to a defense spot the longer time a group member can go without needing to find a reservoir to refresh buffs could be useful (since you can refresh at any time, I don’t think it matters to you, but this is a co-op game, after all) —
So anyway…. I’m finding I prefer the “max strength” build anymore, at least on the defense missions, but as always YMMV . Happy gaming out there!