[FFXIV] Still Plugging Away


Not a bad time to finish for a PUG. Less than 14 minutes…

I’m still plugging away in FFXIV.  Mostly anymore it’s 5 Expert runs a week to cap out tomes, plus a run of each floor of Alex 9-12 Normal to get the tokens for the i250 gear from that, plus the weekly token toward the i260 weapon.


Getting there!

Of course I’m now torn.  I bought the i250 weapon for my Summoner job already, and I have enough gil saved up again that I could buy the Paladin’s sword, and the stat differences between the i250 and i260 weapons are quite small, so in theory I could could just buy an i260 healer weapon and have good-to-excellent weapons for 3 roles then.  Of course I’m a ways off from completing the i260 sets for tank and healer since I’m still working on the caster one, but I’ve already gotten quite a bit of i250 tank gear from the Alex runs, so…… that’s honestly just fine to run a daily expert, I think.  It’s not like I wasn’t running them with i230, after all…..



Question:  Is there anything to do with your Grand Company Squadron once you’ve leveled them all up to their cap of 50?  I have no idea.

I’ve done a bit more ESO on the weekends also, but this past weekend I was mostly helping a friend cut down 4 diseased trees in his backyard so… other than that my Champion Points feel like they’re shooting up fast, I’m still just kinda dinking around.  Still haven’t seriously looked into Orsinium, Thieves’ Guild, or the Assassin’s Guild stuff yet.  I’ll get there eventually.


Nobody really wanted it, I guess.

Anyway, Happy Gaming out there!

[ESO] Time in “One Tamriel”


My VR2 sorcerer before I re-learned how to turn off the UI. And before I disabled the FTC add-on too.

I finally gave in and popped in to ESO to check out how it all works now that it’s “One Tamriel.”  1st logging in was a little interesting since I really didn’t recall much of how to play or how crafting worked or anything, but it came back to me fairly quickly.  This was helped by the fact that only half of my characters had had background changes to the point that an automatic re-spec was given.  The others still have their old builds in place, so I didn’t have to try to remember which morphs I’d chosen for them and such.

The thing I found most interesting is that while “everything scales” this actually makes it so that in practice “nothing scales.”  I’ve got several characters at level 50.  They used to be “veteran rank” but now are simply shown with the number of champion points that they have.  Which are account wide, so when I created a new character it already had the 66 CP that every other character that I logged in had as well.  But anyway… level 1 character starts with about 16,000 HP, Magicka, and Stamina.  And my (formerly VR6) 66 CP end-game Templar has about 16,000 HP, Magicka, and Stamina.  Mobs I’m fighting at level 1 have about 32K HP, and mobs I’m fighting at (formerly VR2) with my sorcerer have about 34K HP.


The new Khajit Nightblade I made to finally “go rogue.” Though this shot was more to see the anchor in the sky than to show him off. He was maybe level 6 in this pic, and I’ve got him to level 11 now.

Gear doesn’t really change as you level.  The amount of protection given depends solely on whether it’s light, medium, or heavy, but even there the differences aren’t very large, so it’s mostly “light for magicka, medium for stamina, and heavy for health.”  Alternately, it’s light for magicka damage, medium for weapon damage, and heavy for tanks.

Enchantments scale a little bit as you level, but it’s a very shallow curve.  The procs from crafted sets also changes a little, but again…. shallow curve.  So yeah, other than not having a bunch of skills to pick and choose from, nor weapon swapping unlocked yet… level 1 and endgame “CP 66” really didn’t feel much different when fighting.  So becuz everything scales, nothing scales.  Knowing as I do that eventually you have skill points coming out your ears (I seriously have 20+ unused points on all of my level 50+ characters becuz I just have no place I care to put them) the low-level choices don’t even feel very interesting as a result.

On the other hand, I’m completely hooked again and pretty much played all day on Saturday and Sunday, so there is that…..  and I am used to the control scheme enough that I kept messing myself up in FFXIV’s expert dungeon run this morning and missing dodges.  Gotta love it, no?  I still haven’t even logged in to all of my alts to try to remember all of their concepts.  But I’ll get there eventually.

Happy gaming out there!

[FFXIV] Outside My Comfort Zone


I did enough with my squadron to get my 1st Lieutenant promotion.  Go me!

I’m not real big on raiding in any MMO anymore.  I did it for a time in EQ2, but now?  Nah.  I still haven’t even done Weeping City.  I’m not fond of Primal fights either.  But with all that said…. FFXIV gates getting weapons behind the 8-man raids.  I got my i230 weapon as a Summoner a while back by running the Alexander 8 Normal the minimum 7 times that were needed and never went back.  Now that we have the new Tomes of Scripture with an i260 weapon….. it’s time to repeat the process, but with Alexander 12 Normal instead.


This is the last piece I need to complete the Dragoon set, and I rolled a 97! Yay!… Oh wait….. dangit!

This past weekend I began the process.  I’d done Alex 9N within the 1st week or so of the 3.4 patch coming out, but hadn’t bothered to go back and unlock floors 10-12.  But this time I did.  Finished out the time travel story from doing it and…. eh.  I’m really not that into MMO stories.  Never have been.  I know I’ve played FFIV and FFVII all the way through, but I remember absolutely none of their story.  I didn’t care for the story for any of the classes in SWTOR, and even in TSW I skipped most of the cutscenes. /end digression


My daughter loves to take selfies with her firefox on her shoulder. (Yes, a red panda is called a firefox — look it up! )

So anyway, I watched MrHappy’s guide for floor 10, then queued up for it.  I died at one point from getting knocked back onto a button on the floor which calls down a big mace from the ceiling to smash you.  I thought I’d moved out of the impact area, but….. nope.  I was a little embarrassed, as I was the only death for that whole fight, but we won, so… it worked out.


Riding the airship during Floor 10.

Watched the Floor 11 guide.  The off-tank messed this one up and didn’t move away from the group when he got targeted with the big AE, so that was a wipe.  On the 2nd attempt we lost a healer at one point, but since I can battle-rez as a Summoner I got her back up and we pulled out the whole thing.  And I got a lot of commendations for bringing the healer back so the other healer could keep the tank up which overall enabled us to finish.  that was nice.  I actually kinda liked this fight, with needing to jump up on the airship and whatnot.


From the cutscene prior to floor 12

And finally I watched the Floor 12 video, then queued up.  I think I died twice in this fight.  Once about the 40% mark, and then again right at the end, then he went down, so I got credit, even though I was dead when it happened.  And I got the 1st of the 7 gears I’ll need to trade in for the tomestone in 6 more weeks.


I won the roll on the Alex minion!

I liked the Alex floors 10-12 enough that I actually went back and did A9N again and managed to score bolt, so that was good for an i250 ring.  I guess leaving my comfort zone can be good for stuff from time to time…


Alex after it’s all done. Supposedly he will fade away over time now. It will be interesting to see if he actually does as the patches continue to roll out.

I did a little bit more on working on leveling my last 3 crafting jobs.  Well… I’m focused on Alchemist right now, so… worked on that one.  I’m not doing 9 Ixal and 3 Moogles quests each day anymore, just the weekends, but…. progress is still progress.  I just feel a little silly for having bought 3 more pieces of the Ironworks crafting gear for about 1.5 million gil apiece and then finding out that there’s crafted HQ i250 weapons for the combat jobs, but they’re tending to go for about 2.5 million gil right now, but I’d spent myself down to almost nothing on the crafting gear that I’m really only buying to make a cohesive look for the set, not becuz I care about crafting.  Ah well… my i230 book is still sufficient until I can save up enough gil again.

Speaking of gear, my Expert run this morning got me enough tomes to finish off my left side in the new i260 gear.  My overall average is i245 now, so that’s nice too.  Not that you can see it becuz I’ve glamoured it all and you’ve already see what I look like so… no screenie of that.  ;-)

Happy gaming out there!


[FFXIV] The Danger of Alts

ffxiv_10282016_192328This weekend, I ran through the Halloween event with my daughter’s character in order to get her the minion (she loves bats and pumpkins, so a minion that combines the 2?  Yeah, she wanted it…) and while I was in Gridania I saw one of the purple “unlock” quests in the adventurer’s guild.  and it had a name that sounded Halloween-y, so I grabbed it and oh right… the Palace of the Dead unlock.  And since I was already there and haven’t done much PotD on my own character, I did a “Why not?” and queued up.  Ran through to floor 40 in a matched group and we were getting Accursed Hoard drops left and right.

ffxiv_10282016_203715So after getting out at floor 4 I talked to the bishop NPC and turned in the Hoard items and… Red Panda minion!  Way too cute.  And my daughter loves it so much that she spent most of the rest of the weekend running around Mist with it out.

I thought it only dropped from Nidhogg in the Aery, though in all my runs of that dungeon I can’t say I’ve ever seen it even drop to roll on, much less won a roll.  But now I know there’s an alternate way to get it….  I think I’ll be running more PotD on my own character a lot more going forward.  Plus I want that neat looking flying statue mount, so… yeah.  Definitely will have to run it more.

ffxiv_10302016_083649On my own character this weekend I finished up the 3.4 MSQ, the new primal fight, and even started working my way through the latest Alexander series.  I’ve only done A9N so far, but I plan to get up through A12N so I can start working toward getting my i260 weapon.  and maybe I’ll do enough PotD to get my other classes their i235’s, at least.  Most of them are still stuck down at i200.  This shall change!  Eventually…

Happy gaming out there!

[Civ6] Putting it all together

On Sunday evening I started a new game of Civ6.  Now that I know everything from my prior “info-dump” post, I had a plan going in and just needed to execute it.

I chose Germany due to them having their industrial zone be a unique tile, which means it gets a discount when building it.  I got a starting seed with 3 city-states fairly close by.  1 is to my NW, 1 is to the NE, and the last one is to my SE.  This essentially forced me to look at building to the south and west of my starting spot.  There were a lot of rivers in that direction, though, so it all looked good.

Except France was there to the south and she took exception to me dropping 2 cities “on her borders” early on.  I don’t think she’s forgiven me for that, becuz she just declared a surprise war on me during my last play session.  After getting those 2 cities down, my scout also found a nice spot close enough to the west to be able to “finish a square” so to speak.  I also found that India was off that direction, so if I wanted to get a city there I’d need to work on that, so I rush-built a settler and tossed it over that way too.  Over time, I was able to build 3 industrial districts in a triangle with commercial districts adjacent for big bonuses, and the 4th industrial zone is 1 hex away from that triangle, so it’s still close enough to everything to spread its bonus to all 4 cities in the square, even if it’s a slightly smaller bonus (+10 instead of the other’s +12 when I checked).  Here’s what it all looks like right now:


The red square shows all the industrial and commercial zones clustered in the middle so as to mutually bonus each other and all 4 cities.  And yes, I built the Ruhr BValley wonder in there too.  I *am* Germany, after all😉


As you can see, I’ve also built a city off to the north now.  I had to do that to pick up some niter.  And I’ve got a settler headed over to the south of Amsterdam there as well since once I finished researching Steam Power some coal popped up down there.  My only “problem” right now is that I’m still landlocked, but once I get that city up on that coal resource it will be coastal so I’ll be able to build a harbor there, so that will be taken care of soon.  Of course it’ll be right on France’s border again, so that will make her mad too, but she’s using warriors and spearmen against muskets and field cannons.  I’m not worried….

My scouts also found China and Egypt pretty early on and they both declared war jointly almost immediately.  I ‘d put an Archer in each city, and I thought I’d built walls around all of them, but overlooked one (Mainz on the SW corner), so of course that was the one closest to Egypt and the one that got attacked by a bunch of warriors and archers.  Fortunately for me I had already built roads from my other cities so I was able to bring down a swordsman and some more archers to drive her back even without the city being defended by walls.  Though oddly enough after I’d killed off all but one of her warriors she used her archers to take my city HP to nothing, then instead of attacking with the last warrior and taking the city she sued for peace and withdrew.  Whew……  I never even saw China before they sued for peace.

Other than that early scare the game’s been going very well for me.  I’m completely dominating in Tech and Civics.  Although I’ve started to be spied upon and I can’t build spies yet, and I’m not sure what I need to do to get them.  More to look up how to do…  But anyway, I’m a powerhouse this time due to knowing how the bonuses stack now and making sure to build in a way to take maximum advantage of the bonuses.  How well?  Well, check out this screenshot showing the horrible reporting UI and see how much production I have in my capital and the “worst” of the other 3 cities in “the square:”


Yes, 110 production in my capital, and 81 in another city.  The other 2 cities in “the square” are doing 84, and 85 production.  I wish I could collapse the city view on that report and just show overall totals, but… bad UI is bad.  The 5th city up north that isn’t part of “the square” also has 45 production, which isn’t bad at all, just not quite as insanely good as the 4 central cities.

But yeah… I finally feel like I’ve got a handle on the game.  Time to start branching out and trying other civs and playstyles…

Happy gaming out there!