So I’d been avoiding multiplayer in Warframe like the plague… not becuz I’m opposed to multiplayer, but, well….. The only way I knew to bring up the chat box was to hit Esc to free up the mouse, then click in the corner to expand it. It seemed like that would be really clunky during a mission. I have since learned the keyboard shortcut to bring up the chat box ( the letter “t”) but also found that nobody uses it during a mission anyway. There’s really no need. Just do the mission objectives and everyone else does too and it all works out.
But anyway, as the title says — going multiplayer makes the game go faster. It does so since 2 can do more than 1, and 4 more than 2, obviously, but also you get more mobs to kill scaled to your party size, you get xp for your party’s kills, not just your own, and the xp from party kills is applied to all your weapons simultaneously, not just your currently used weapon, where solo you only get the xp on the weapon you use to make a kill. I’m told that the game also scales up the loot drops on the back end when you have a squad going instead of being solo too, though I can’t say I’ve really noticed that. It could be, I suppose, or it could just be that the increased number of targets will simply naturally drop more overall, even if the percentage rate of the drops is the same. Who knows?
Still and all, it means that if I have a weapon I don’t like (hello Cestra pistol, hello Heat Dagger with the ridiculous stance polarity that doesn’t actually have an existing mod for a dagger) then I can still level it up without needing to actually use it if I do multiplayer runs instead.
Another nice thing about the squad runs is that you get stats at the end of how much damage you did, kills you made, etc. and you can gauge how effective the weapons you’re using are. For example, the past couple of days I’ve been leveling up the Rakti pistol. On paper it doesn’t look like much — only 3 shots per magazine, and it does a small amount of Gas damage type, but no other. However…. this is where it gets fun. Any shot you make leaves a small gas bomb wherever it hits, and it detonates about 1 or maybe 1.5 seconds later in an AE explosion. It’s also gas damage, which is bonused versus the Infested type of enemy.
The gas grenades mean you can hit several mobs at once with the explosions just by targeting the floor near them. This isn’t necessarily the best thing, as there is initial damage on the original shot, but it makes it so that even a miss isn’t necessarily bad as the follow-up explosions can still be a hit. And it meant that while I was ranking up the “tank” frame Rhino, which is not really known for its damage output, that I was racking up the most kills and damage done on missions vs Infested — sometimes by a very large margin. Of course, I can’t claim it was due to my skill — it was definitely the weapon, that seemed awful at 1st but ended up being a lot of fun when used in the right situation.
In other news, I made it to Mastery Rank 10 last night. That really doesn’t mean all that much — I can deploy another extractor drone, is about it. But still…. the game only goes to MR25, so it’s kinda fun to already be at 10 after a month.
Happy gaming out there!
I’ve had a bit more time in Warframe now, so I’ve had time to talk with my friend “J” who plays it and have him explain some things to me, as well as being able to spend more time with the wiki, Reddit, etc. I’m starting to feel like I have an idea of what I’m doing in the game now, so that’s fun. But it also means that I know just how much I have left to do in it also, which is a tad overwhelming. And of course then there’s still that I don’t know what i don’t know yet, so things still can surprise me too. Part of the excitement of a new game, I suppose.
This past week I’ve mostly just been leveling up warframes and weapons to increase my mastery rank — I’m up to Mastery Rank 8 now. That movement test for MR8 was something. I’d looked up what I’d need to do beforehand, which gave detailed instructions, plus had a video of it being done. Even with that, I still had to use the practice session several times before I was able to do it, and then after that I still fell once during the real test. Good thing you get 4 actual tries, no?
So yeah, I’ve spent a lot of time running defense missions on Earth and Mars — Earth to get things to rank 10-ish, then Mars to max them out faster since it gives more xp. Some weapons I like more than others, obviously. One that I’ve found I really like are the “Castanas” throwing knives. They don’t actually do any damage when thrown, so the 1st couple of times I tried to use them I got frustrated as they didn’t seem to do anything, and once I had 6 of them out in the world I couldn’t throw any more, in spite of having plenty of spare ammo. I finally went and looked them up and … oh, you have to use the middle mouse button to make them explode after you throw them.
So I started doing that and it’s *hilarious!* It tosses mobs up into the sky and they never fall back down, or makes them fly across the screen sideways really fast. And blowing up 6 on/around a boss does great damage plus it’s an AE explosion so the crowd control is even pretty decent. I’ll admit that I can’t see myself using them in a “real mission” with other people, but for these defense missions they’re a lot of fun.
J and I managed to get together in-game a few times. He’s unlocked farther in the map than me (and he got MR13 while we were doing stuff together), so he was able to pull me into missions I’ve not unlocked yet, so I was able to get the crafting materials I needed to finish building the Saryn Prime frame. That frame, well, I can see why people like it in groups as the spreading “Spores” ability does insane damage at minimal cost, but as a solo frame I’m not really feeling it. I guess I need to play in more groups, no?
All the defense missions I’ve been running have awarded me the blueprints for the Oberon frame also, so I built and leveled that. That one’s interesting in that when I did some research on it, it seems that people like having it in groups as a supporting frame, but it seems to not be the greatest solo-er, in spite of being able to heal and do pretty massive AE damage. I need to play with it more to see what kinds of things I can pull off with it, I guess.
Loki I have actually leveled up 3 times now — 1st as I got him, and then I added a polarity slot twice, and each slot you add means you gotta level it up again. But it also means that I now have him fully modded out without going into the Primed mod categories, so he’s got a 29.4 second invisibility which is *hilarious!* I saw an alert for a spy mission and went for it with Loki. I was invisible for the whole run, had over 100 kills, successfully got 3/3 of the data caches and no alarms were ever triggered. Also hilarious — I had been doing defense missions with only melee equipped, as there’s an achievement for doing that 10 times, and I’d forgotten to re-equip my ranged weapons when I jumped into the alert, so all of that was melee. Really, the only thing that I wished I had some range for was the environmental sensor bars that you have to destroy to shut off some energy-draining fields, but I was still able to double-jump up to them and get them with the sword anyway, it just took a bit of care.
I can really see why Loki is so well liked. It also helps that when you’re invisible that you get an 8x damage multiplier on your melee damage. Not that I need it in the levels I’m currently at, but when I get higher that will be nice too.
And yeah, this is long enough now, so…. Happy Gaming out there!
I’ve been in maintenance mode on FFXIV for a while, and obviously not posting about it. A friend has been playing Warframe for a while, and I saw some promo for it somewhere and decided that since he’d said it’s fun that I’d look at buying it. Only to find it’s completely F2P with a store, so no cost to download and start up. So that was nice.
The 1st time I logged in, it opened up in a small window the same size as the launcher, and I didn’t see a way to change that in-game, so it got to the point where I needed to pick one of 3 frames, but I simply exited out. Complained to my friend about it, and he said there’s a little gear icon in the launcher window where you can set it to full-screen before launching. He also told me to pick Excalibur as my starting frame, saying “It’s overpowered from the get-go, while the other 2 take time to become powerful.”
Even so, I let it sit for a week or so until I had to burn out my “use it or lose it” vacation time at the end of the year when I decided to fire it up again. I found the setting to make the thing play full screen and launched it. Picked Excalibur, and then started running through the story missions. they were pretty fun, it looks nice and it responsive. I liked how the wild dogs in some of the missions were a 3rd party “force” that could attack your enemies as well as you, instead of simply making it “me against the world.”
I didn’t get real far on the 1st planet (Earth, of course) before noticing that their promotion for “Prime Access” that was tied in to Twitch Prime said that you could simply do a 30-day free trial of Twitch Prime and cancel it, but still get the “Prime Access” pack in Warframe for it, so I decided to sign up for Twitch Prime…. only to find that since I’m an Amazon Prime member that Twitch is included, so… linked up those accounts, and suddenly found myself the owner of the Frost Prime frame, the Soma Prime rifle, and the Scindo Prime heavy axe. And of course I started playing with those….
I’ve played a bit more since those days and I’ve maxed out Frost Prime, as well as several other frames. Frost is an amazing tank, especially on Defense and Excavation-type missions with his “Snow Globe” power. It’s essentially a giant invulnerability bubble that you sit in that protects you from enemy fire, and if they close in to melee range it slows them down a ton, so you have all the time in the world to react to them. Further enhancing it with the “Chilling Globes” mod makes it so that it’s got a 50% change to freeze an enemy entering it for 8 seconds also, giving one that much more time to deal. Very powerful ability. It does have a health pool that depletes as enemies shoot at you, but it’s a very large health pool and it can be refreshed at any time anyway, so at least at the level where I’m still operating, it’s essentially an invulnerability bubble.
I’ve also maxed out Loki, Trinity, Ember, and Excalibur, and am currently working on Mag. From the missions I’ve run, I’ve managed to get a blueprint set for the Oberon frame, so that’s currently building (1 day down, 2 to go) and I bought a Saryn Prime blueprint set from another player. I’ve got one component made now, but I need to do missions on Jupiter and keep an eye out for the “alert” missions that reward the material called “Nitain” to build the other 2 pieces, so that will be a little longer yet.
I’ve also leveled up a lot of weapons. Primary and Melee weapons level very quickly, while Secondary weapons take longer. Not due to any XP need, but simply due to the fact that primary weapons do more damage so you tend to use them on purpose, melee weapons are generally good for slicing and dicing your way out of a pickle, and secondary weapons don’t really get used much unless you’re using them for the sake of using them. Since XP is awarded to the weapon used to make a kill, the more commonly used Primary and Melee weapons therefore level faster. Just how it is.
As a result of this focus on leveling the weapons and frames up, I’ve made it to Mastery Rank 7, so a good bunch of the frames and weapons are unlocked for me, which then leads to the vicious circle of raising the rank again which unlocks more gear, and so on. Sounds like a video game, doesn’t it?
It really doesn’t take very long to level a frame or weapon up, even so — not even the secondaries. So really the game is more focused toward the mods that you can pick up and then how you use them in your frame and weapons. The game’s been around for several years now, so there’s a lot of maturity in the advice community and when people ask for “best builds” they can be referred to builds created years ago. There are a couple of mods that seem common to all warframe builds — Flow and Continuity especially, as they give a larger energy pool for your frame powers to use, and add duration to your powers, respectively. Since you pick frames for their powers… the ability to use more powers from Flow, and have the powers last longer from Continuity makes a lot of sense, no?
It’s similar for weapons. All melee weapons will have Pressure Point for the 120% straight-up damage increase. All rifles will use Serration (damage increase) and Split Chamber (multishot). And so on. There actually seem to be 4-5 “standard” mods used in every build, so only 3-4 mods are really able to be different, depending on the weapon. And different base stats are why you’d want those last mods to be different. Some weapons have a high “status” chance to do bonus elemental damage, others have high critical chance, so you’d want to boost that instead. Some are low for both status and crit, but have a high base damage, so you simply want to buff the primary damage type. It all depends on the weapon, really, and that’s why even with the similar “base” of mods for each weapon there’s still so much variety in use. Different people like to do things different ways. Works nicely, IMO.
So anyway, I’ve rambled enough. Happy gaming out there!
Is it good? Sure.
Does it have moments of greatness? Yes.
Will I see it again? Probably not.
Why not? Becuz I’ve already seen “The Empire Strikes Back” more times than I can remember, and this is really just a remake of that one. The order of the scenes is a little scrambled, and there are a couple of little differences, but overall….. same overarching theme. Desperate evacuation, walkers assault base, Luke meets Yoda, I mean Rey meets Luke. Dark Side force cave. Force ghosts. Leaving before ready to confront the big bad due to a vision, except it’s a trap. Stop me if you’ve heard this before…..
So my overall verdict is: See it for the spectacle and becuz it’s Star Wars and it’s a fun 2.5 hours, but don’t expect to be blown away by anything original either.
It’s been a while since I’ve posted becuz, well….. I’m still playing 3-5 times a week in order to cap out tomes, but other than doing a couple of FC Diadem runs one weekend, I’ve not been doing anything new or terribly exciting. I’ve actually been playing a lot of Stellaris lately when not in FFXIV, even. So…. here’s a picture post 😉
And there you have it. Happy gaming out there!